Chapter 258 Part 2

Emissary of Nefertum Lv.1
Apostle Enemy Target Active
Battle Position: Ground ???

Acolyte of Nefertum Lv.4
Apostle Enemy Target Active
Battle Position: Ground ???

Mehen Lv.1
Demon Enemy Target Active
Battle Position: Ground ???

Oh?
It’s not a Scarab?
Although physiologically it’s easier this way.
I was just curious about that.
The thing called a Mehen looks to be a snake demon.
Just a single one, huh.
It’s not that thick around.
Rather, long.
It’s long.
Just how coiled up is it around the Emissary.

I already have a feeling that this’ll be bothersome.
I started off using Gravity Prison, but this thing actually resisted it?
Or maybe it was just moving so fast from the start that I couldn’t tell the difference.

I took care of the snake.
The snake bit at me a few times, but I just kept intercepting it with my Tokkosho and before I knew it, I had finished it.
There was an unexpected alert.

《【Ice Magic】Level Up!》
《You have acquired the【Ice Magic】spell Ice Field!》
《Due to victory in battle, you may learn the following Support Skill:【Petrification Resistance】》
《Due to victory in battle, you may learn the following Support Skill: 【Unconscious Resistance】》

This time it’s 【Unconscious Resistance】.
The Bonus Points required are fairly low at 4, but.
It’s still on hold.
I’ve got one more spot left.
I’ve got some bonus points left over, but I want to play it safe.

By the way.
Why did【Petrification Resistance】level up?
Yeah, I most likely took a Paralysis attack without realizing it.
From which one?
Most likely the Mehen.

Frightening.
Not being able to confirm it with【Identify】is really scary!
On the other hand, there are some things in the world you’re better off not knowing.
Well, that’s not the point.

Well, all’s well that ends well, I suppose.
Let’s go to the next!

Emissary of Ra Lv.1
Apostle Enemy Target Active
Battle Position: Ground ???

Acolyte of Ra Lv.4
Apostle Enemy Target Active
Battle Position: Ground ???

Uraeus Lv.1
Demon Enemy Target Active
Battle Position: Ground ???

Again, not a scarab.
And there’s one snake.
It’s clearly a cobra
Even without using 【Identify】I can tell.
Does it have venom?
It does, right?

Let’s treat it like it does.
I’ll refrain from approaching it.
My weapon of choice is the spear, but it’s just to keep it under control.
After I used Gravity Prison, Shishiku burnt it brown with Breath.
It didn’t seem to do much.
Rather, the dark bands that Telomere emits seem more effective.

Well, the snake was pinned down by Oma as Shishiku started devouring it, so I’ll leave it to them.
I had to take on the Emissary.
They’re quite strong!
No, really, every Emissary has an element that gets me worked up.
This one had great leaping power.
Almost like she was flying.
No, she might have been bird headdress but she didn’t have wings and she wasn’t flying.
But still, dealing with an Emissary who jumped and wielded a staff was a pain in the ass.
Once the Gravity Prison kicked in and calmed it down though, it was rather simple.
It seems that toughness is common to all Emissaries.
It took me a little while to finish it off.
I’ll reflect, just a bit.

《Due to victory in battle, you may learn the following Support Skill:【Confusion Resistance】》
《You have acquired the Title【Gravekeeper’s Emblem】!》

【Confusion Resistance】?
It needs 5 Bonus Points.
It’s iffy.
I’m really hoping for an auxiliary skill that resists instant death, though.
And I also got a title.
Are things going well?
No, my troubles have increased.
【Petrification Resistance】isn’t a problem.
It’s the other Support Skills that counter Abnormal Conditions.
I’ll need 26 Bonus Points to get them all.
Currently, I have 24 points.

That’s no good.
I’m two points short.
If I level up one more time I can get them though.
This is annoying.

But it’s not like me to worry about it.
I’m going to do it.
I’ll give up【Unconscious Resistance】and get【Sleep Resistance】,【Paralysis Resistance】, 【Confusion Resistance】, and【Darkness Resistance】.
I can’t go back.
I only have 2 Bonus Points left.
I sure did spend points heavily today!

It’s only 10:30 in the morning.
What should I do?
If I’ve come this far, I want to train my【Petrification Resistance】.
Let’s challenge the Emissary of Nefertum.

I changed the lineup a bit.
The accompanying snake, Mehen, apparently has the ability to petrify.
Based on that, I changed the team comp.
It’s Volff, Jericho, Abyss, Telomere, and Oma.
In the first place, Jericho is a mud puppet, but I’ve never seen him suffer an Abnormal Condition.
The same goes for the undead Abyss and Telomere.
I’m counting on Volff and Oma’s agility.
But I’ll be the main one to handle the snakes!
It’s enough for the team to handle the Emissary and Acolytes.

Emissary of Nefertum Lv.1
Apostle Enemy Target Active
Battle Position: Ground Light Attribute Dark Attribute Earth Attribute Sleep

Acolyte of Nefertum Lv.4
Apostle Enemy Target Active
Battle Position: Ground Dark Attribute Earth Attribute Light Resistance

Mehen Lv.1
Demon Enemy Target Active
Battle Location: Ground Dark Attribute Poison Petrification Paralysis

Huh?
I’m seeing a lot of things.
The only thing I can think of that’s different is that Title.
And the Mehen has not only Petrification but also Paralysis!
What a nasty guy.

I’ve confirmed it.
Mehen’s petrification and paralysis seem to be caused by its gaze.
No mistake.
Its movements are unnatural.
And it’s safe to assume that the poison comes from its bite.
Which means countermeasures will be easy.

I got Jericho to help me out and fought while avoiding the poison.
Now that I can officially see it in its stats, poison is just as scary as I thought.
I’ll let the other Monster Summons deal with the Emissary and the Acolytes.
The Emissary’s Sleep ability seemed manageable.
Since they’ll be alright as long as they don’t get the debuff.
It’ll be fine as long as Telomere keeps flashily hurling fireballs.
Let’s stick with that.

This procedure seemed to be the right one.
Although, not being able to recover Telomere’s MP bar is a bit of a pain.
Well, that can’t be helped.

《【Paralysis Resistance】Level Up!》

It seems to be levelling nicely.
Well then.
Let’s fight some battles here, shall we?

《【Petrification Resistance】Level Up!》
《【Paralysis Resistance】Level Up!》
《【Sleep Resistance】Level Up!》

I fought five battles.
It’s good that levels are rising, but there are a lot of other things for me to do.
Besides, it was already almost noon, so I wrapped things up.
It’s not like they’re going to drop any items.
Let’s go back up to the Relay Portal.
Now let’s try to raise our strength against a pair of Sphinxes and Spinxes, shall we?
I wanted to Class Change Taihaku and Aramid.

After returning to the relay portal while cleaning up Acolytes and Mummies, I recall Telomere and summon Bunraku.
What should I do while he’s cooking??
I’ll make some arrows today.
The arrowheads are the needles of a Needle Dragonfly.
For the feathers, I’ll use the wings of a Frigatebird.
How will it come out?

【Weapon Item: Arrow】 Needle Dragonfly Arrow+ Quality C+ Rarity 4
AP 18 Power 1+ Weight 0+ Durability 60 Range +25%

An arrow that uses the needle of a Needle Dragonfly for its arrowhead.
[Custom]
Uses the wings of a Frigatebird for the arrowhead, increasing the range.

Ooh?
It’s pretty nicely balanced, isn’t it?
I’ll keep working as long as I can.

It was 12:30 pm when I finished eating lunch.
I’d like to do some horseback combat too.
I’ll also be able to earn experience and get some items while I’m at it.
The lineup?
Volff, Zangetsu, Oma, Kyokuya, and Taihaku.
As for the weapons, of course, it’s the lance’s turn.
And the wolves are all here: Volff the Gray Wolf, Oma the Werewolf, and Kyokuya the Ortoloth.
It’s not sumo, though.
I’m expecting to see a battle that takes advantage of their high mobility.

Protagonist Keith

Race Human Male Racial Lv27
Job Grand Summoner Lv. 13
Bonus Points Remaining: 2

Skill Sets:
Sword Lv12 Two-handed Spear Lv10 Lance Lv6 Club Lv 10 Dagger Lv 10
Rapier Lv7 Rope ArtesLv9 Cane Lv20 Punch Lv17 Kick Lv17
Joint LockLv17 Throw Lv17 Evade Lv17 Block Lv17
Summon Magic Lv27 Spacetime Magic Lv15 Seal Magic Lv9
Light Magic Lv16 Wind Magic Lv16 Earth Magic Lv16 Water Magic Lv16
Fire Magic Lv16 Dark Magic Lv16 Ice Magic Lv15 (↑1) Lightning Magic Lv14
Tree Magic Lv14 Dust Magic Lv15 Lava Magic Lv15 Steam Magic Lv14
Alchemy Lv11 Pharmacy Lv8 Glassmaking Lv6 Woodworking Lv10
Synergy Lv19 Appraisal Lv18 Identify Lv19 Discern Lv5 Cold Resistance Lv8
Grab Lv15 Horsemanship Lv15 Precise Manipulation Lv17 Ropework Lv9
Jump Lv9 Acrobatics Lv9 Heat Resistance Lv11 Climb Lv9 Balance Lv9
Dual Wield Lv16 Disassembly Lv14 Swim Lv6 Dive Lv6
Dash Lv8 Endurance Run Lv8
Hide Lv2 Conceal Lv2
Physical Enhancement Lv16 Mental Enhancement Lv16 Speedcasting Lv17
Magic Effect Amplification Lv16 Magic Range Expansion Lv16
Petrification Resistance Lv3 (New!) (↑2) Sleep Resistance Lv2 (New!) (↑1)
Paralysis Resistance Lv3 (New!) (↑2) Confusion Resistance Lv1 (New!)
Darkness Resistance Lv1 (New!)

Titles:
Old Summoner’s Best Disciple Protector of the Forest Knower of the Middle Path
Sea Monster Vanquisher Traverser of the Cave Seal of the Grave Keeper (New!)
Guardian of the Lapis Lazuli Light Spell Library Martial Arts Expert
Weapon Expert Battleholic

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Comment (1)

    Hikikomori

    Thanks for the treat.

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