Chapter 259 Part 2
Then.
After finishing our meal, let’s head to the basement.
I have to change the team, right?
It’s this enemy after all.
I want to devise a little.
I went with Shishiku, Oma, Kyokuya, Telomere, and Taihaku.
First, I would like to challenge the Emissary of Ptah to some battles.
Emissary of Ptah Lv.1
Apostle Enemy Target Active
Battle Position: Ground Dark Attribute Earth Attribute Water Attribute Blindness
Acolyte of Ptah Lv.4
Apostle Enemy Target Active
Battle Position: Ground Dark Attribute Earth Attribute Water Resistance
Apis Lv.3
Demon Enemy Target Active
Battle Position: Ground Spacetime Attribute Light Attribute Dark Attribute
Ooh.
I can see a lot of things now, huh?
The problem here is, of course, the Emissary who disappears into the darkness.
Even the Acolytes move in the shadows.
They make heavy use of attacks using bands of darkness, but I counter that with Resist Dark.
Let’s compromise the other one first.
The three Apises will be left to the Shishiku, Oma, and Kyokuya.
I want to get rid of the Emissary right away.
In this battle, I wanted to determine the habits of the Emissary of Ptah.
After all, she’s pretty nasty.
However, there are countermeasures
The next attack after she disappears is always a melee attack with a cane in hand.
Apparently, attribute-based special attacks are detected by Sense Magic.
Even if it gets tiring, the attitude of trying to steadily make progress by acting carefully is correct.
Although it’s cowardly.
Telomere and Taihaku support back-to-back from the air.
They provide some guidance.
It’s possible that the Emissary will go to support the Apises, but Shishiku is fast.
I don’t think the Emissary of Ptah can catch him anyways. .
Anyways, let me get ready..
I’m preparing a counter after inviting it to attack from behind.
Be prepared to take a blow.
But don’t let it go.
Why choose the Lion Sage’s Foil as my weapon?
It’s poisoned.
And paralyzing.
Probability is low, but my hopes are high.
If I can get closer to the enemy, I can also use the black rope and get it with a Joint Lock.
The same is true for the Acolytes.
Well, I think it’s fine as long as Telomere and Taihaku, who support from the sky, continue to be vigilant.
Let’s proceed with this method.
《【Dark Resistance】Level Up! 》
It’s not perfect, but this procedure seems to be about right.
Part way through, I started using Enchanted Thunder to add the effect of Paralysis.
It seems like that was also good?
When paralyzed the Emissary fell unexpectedly easily.
I’ve wasted some time on the Apostles, but let’s ignore that.
I didn’t take much damage
The Apis’s also seems to have been dealt with.
Even though they’re tough opponents.
Is it right to keep focusing on mobility?
I imagine so.
Then.
Let’s fight some more.
It will also be an opportunity to train【Dark Resistance】.
《【Lightning Magic】Level Up!》
《You have acquired the【Lightning Magic】spell【Magnetic Field】! 》
《【Dark Resistance】Level Up! 》
After just a few battles!
Well, the battles take longer than the Sphinx and Spinks pair.
In addition, the passive fighting method of just intercepting can be depressing.
So, my counterattacks may have been a bit over the top.
That’s no good.
The battles can get messy if I don’t stick to the plan.
I have no choice but to bear with it here.
Is the newly acquired spell a magnetic field?
It’s an enhanced version of the Magnetic Force.
It seems that it is possible to attract and repel metal objects with magnetic force over a wide area.
Unfortunately it’s not useful against my current opponents..
The time is 7:40 pm.
It seems like it’ll be a long night.
《【Rapier】Level Up! 》
《【Steam Magic】Level Up! 》
《You have acquired the【Steam Magic】spell【Digest Protein】! 》
《【Dark Resistance】Level Up! 》
Although it complicates everything, I was using the strange combination of the Foil and Tokkosho when this happened.
It feels strange.
However, when I set【Steam Magic】on the Tokkosho and tried to fight, the damage was pretty nice.
As I do this I have to wonder.
Am I aiming for poison and paralysis?
Or is it force?
It’s annoying to be able to choose either one.
So I got some kind of new spell.
It’s an attack spell.
Apparently it melts the body and causes damage.
How frightening.
Gross!
I’ll make a switch now.
Next, I want to train【Petrification Resistance】.
I’ll challenge the Emissary of Nefertem.
My lineup has also changed.
Shishiku, Oma, and Kyokuya are recalled in exchange for Jericho, Abyss, and Bunraku.
The time is 8:50 pm.
Taihaku’s MP bar is about 30% huh?
It’s too early to be exhausted.
He’ll be fine.
Emissary of Nefertem Lv.1
Apostle Enemy Target Active
Battle Position: Ground Light Attribute Dark Attribute Earth Attribute Sleep
Acolyte of Nefertem Lv.4
Apostle Enemy Target Active
Battle Position: Ground Darkness Attribute Earth Attribute Earth Resistance Light Resistance
Mehen Lv.1
Demon Enemy Target Active
Battle Position: Ground Darkness Attribute Poison Petrification Paralysis
That’s right.
The Emissary also has Sleep.
What will happen?
Bunraku is also fighting with a bow.
In other words, the Vanguard is Jericho, Abyss, and me.
Will we be able to handle a total of 3 people and 3 beasts?
It’s possible because Jericho is here.
And Bunraku.
When the arrow is shot, you can tell right away.
It’s accurate.
Bunraku has no attributes.
That doesn’t mean that he doesn’t make a big difference to the battle.
There’s no fancy skills like with martial arts.
Just accuracy.
But that’s enough.
The eyes of all three Mehens were shot through during the battle.
But it doesn’t stop there.
He also held down the sickle of one Mehen with a sasumata.
When did you join the vanguard?
Well, it helps.
His damage isn’t that big a deal, but just neutralizing it is enough!
《【Spacetime Magic】Level Up!》
《【Petrification Resistance】Level Up!》
《【Sleep Resistance】Level Up!》
《【Paralysis Resistance】Level Up!》
Fighting these Emissaries of Nefertem is good!
Well, I’ve trained various things.
However, during the battle, Taihaku and I sometimes got impatient and got hit with both Petrification and Paralysis.
But I don’t think it’s a big deal.
Since we didn’t get it at the same time.
No Abnormal Statuses occurred in Jericho, Abyss, Bunraku, or Telomere.
There is no doubt that Summon Monsters that are dolls or undead are strong against Abnormal Status.
If that happens, new worries will arise.
Taihaku’s MP bar is already iffy.
Who should I replace you with?
Let’s go with Aramid as originally planned.
That aside.
Let’s change our opponents too.
I want to challenge the Emissary of Ra.
How will challenging a cobra-like snake with this lineup go?
Poison?
There’s no doubt that I’m the one who seems most vulnerable to it.
Emissary of Ra Lv.1
Apostle Enemy Target Active
Battle Position: Ground Light Attribute Fire Attribute Earth Attribute Lava Attribute
Acolyte of Ra Lv.4
Apostle Enemy Target Active
Battle Position: Ground Light Attribute Fire Attribute Earth Attribute
Uraeus Lv.1
Demon Enemy Target Active
Battle Position: Ground Light Attribute Fire Attribute Wind Attribute Dust Attribute Deadly Poison Paralysis
There is one snake.
The matchup looks easy in terms of numbers with a total of 3 people and 1 animal.
However, as you can see by using【Identify】on the snake, it’s pretty dangerous.
It’s very poisonous and scary!
I can challenge it because Jericho is in the vanguard.
However, this snake is pretty quick.
I can’t let down my guard.
《【Confusion Resistance】Level Up!》
《Summon Monster『Abyss』Level Up! 》
《Please add 1 point to a desired stat.》
The time is 11:00 pm, huh?
I want to think that my grinding is going smoothly.
It is VIT that has already risen in Abyss’s stats.
I specify the other stat as INT value.
Abyss Skeleton Fighter Lv1 → Lv2 (↑ 1)
DEX 18
AGI 16
INT 13 (↑ 1)
STR 13
VIT 14 (↑ 1)
SPI 12
Skills:
Sword Club Buckler Block Evade Physical Resistance [Slight]
Self-Repair [Medium] Darkness Attribute
Abyss has his whole body covered with armor, but he has taken a lot of damage so far.
But his recovery is so fast that I’m not in trouble.
It’s strange that he can continue to play an active role in the vanguard even though he’s not a power fighter.
Well, at the moment it’s more important to avoid Abnormal conditions.
And there were some things I learned from today’s battle.
In the case of the Light Attribute, the special attack has a very low possibility of causing Confusion.
For Dark Attribute, it’s Blindness.
Paralysis for Lightning Attributes, reduced agility for Ice Attributes, etc.
The same as the attack spells I use.
However.
There seems to be some attacks whose main purpose is not to focus on damage but to apply Abnormal Status.
The distinction is confusing, but it’s there.
On top of that, in the Emissary’s case, it seems like effects can also be given by a melee attack.
Why do I know?
Because I experienced it.
At the moment when Psycho Pod ran out, it seems like I became confused after taking a blow.
It only lasted a dozen seconds, but that short time can be fatal.
I want to be more careful going forwards.
《【Confusion Resistance】Level Up! 》
The time was 11:50 pm.
Time flies when you’re having fun!
It’s going well except that I was poisoned once.
Very poisonous and scary.
I’m scared.
That’s all for today.
I wanted to fight a match before logging out, but let’s stop here.
It’s a hassle to use Return Home as well.
I’ll log out using Instant Portal.
Well, I guess we’ll continue here tomorrow?
Let’s fight with the Emissaries of Sekhmet and Khonsu.
We got several Level Ups today, but there are many other summoned monsters that I would like to improve.
Let’s try various things, assuming that Jericho will be the wall.
Protagonist Keith
Race Human Male Racial Lv27
Job Grand Summoner Lv. 13
Bonus Points Remaining: 2
Skill Sets:
Sword Lv12 Two-handed Spear Lv10 Lance Lv7 (↑ 1) Club Lv 10 Dagger Lv 10
Rapier Lv8 (↑ 1) Rope Artes Lv9 Cane Lv20 Punch Lv17 Kick Lv17
Joint LockLv17 Throw Lv17 Evade Lv17 Block Lv17
Summon Magic Lv27 Spacetime Magic Lv16 (↑ 1) Seal Magic Lv10 (↑ 1)
Light Magic Lv16 Wind Magic Lv16 Earth Magic Lv16 Water Magic Lv16
Fire Magic Lv16 Dark Magic Lv16 Ice Magic Lv15 Lightning Magic Lv15 (↑ 1)
Tree Magic Lv15 (↑ 1) Dust Magic Lv15 Lava Magic Lv15 Steam Magic Lv15 (↑ 1)
Alchemy Lv11 Pharmacy Lv8 Glassmaking Lv6 Woodworking Lv10
Synergy Lv19 Appraisal Lv19 (↑ 1) Identify Lv19 Discern Lv5 Cold Resistance Lv8
Grab Lv15 Horsemanship Lv16 (↑ 1) Precise Manipulation Lv18 (↑ 1) Ropework Lv9
Jump Lv9 Acrobatics Lv9 Heat Resistance Lv11 Climb Lv9 Balance Lv10 (↑ 1)
Dual Wield Lv16 Disassembly Lv15 (↑ 1) Swim Lv6 Dive Lv6
Dash Lv8 Endurance Run Lv8
Hide Lv2 Conceal Lv2
Physical Enhancement Lv16 Mental Enhancement Lv16 Speedcasting Lv17
Magic Effect Amplification Lv16 Magic Range Expansion Lv16
Petrification Resistance Lv4 (↑ 1) Sleep Resistance Lv3 (↑ 1) Paralysis Resistance Lv4 (↑ 1) Confusion Resistance Lv3 (↑ 2) Darkness Resistance Lv4 (↑ 3)
Summoned Monsters
Volff Gray Wolf Lv12 → Silver Wolf Lv1 (New!)
DEX 14 (↑ 1)
AGI 36 (↑ 3)
INT 15 (↑ 2)
STR 23
VIT 26
SPI 15 (↑ 2)
Skills:
Bite Dash Psychic (New!) Conceal (New!) Pursue
Night Vision Hide Self Regeneration [Slight] (New!) Magic Resistance [Slight] (New!)
Zangetsu White Horse Lv8 → Lv9 (↑ 1)
DEX 8
AGI 28
INT 8
STR 29 (↑ 1)
VIT 29 (↑ 1)
SPI 8
Skills:
Trample Dash Endurance Run Wild Gallop Stampede Kick
Rider Recovery [Slight] Magic Resistance [Slight] Light Attribute
Abyss Skeleton Fighter Lv1 → Lv2 (↑ 1)
DEX 18
AGI 16
INT 13 (↑ 1)
STR 13
VIT 14 (↑ 1)
SPI 12
Skills:
Sword Club Buckler Block Evade Physical Resistance [Slight]
Self-Repair [Medium] Dark Attribute
Taihaku Imp Lv6 → Lv7 (↑ 1)
DEX 5
AGI 21 (↑ 1)
INT 23
STR 5 (↑ 1)
VIT 5
SPI 26
Skills:
Flight Levitation Echolocation Magic Resistance [Medium] MP Recovery [Small]
Light Attribute Dark Attribute Water Attribute
Aramid Viper Lv6 → Lv7 (↑ 1)
DEX 11
AGI 18 (↑ 1)
INT 11
STR 14 (↑ 1)
VIT 18
SPI 11
Skills:
Bite Wrap Scent Detection Heat Detection Conceal Poison

Thanks.