Chapter 270 Part 2
When I cleaned up all the ores I had, my luggage was reduced.
Well, I have plenty of free room so I don’t have to worry about it but.
I feel it.
Refreshed.
After eating, it’s back to travel.
However.
North of here, the S2W3 map terrain is a problem.
It should be a wetland.
Moving horseback on Zangetsu?
Impossible.
Then do I walk on the ground?
That’s not desirable either.
Is there a route that can be traversed on stable ground somewhere?
But I don’t have much time to explore either.
I am aware of the risks.
Based on that, I changed the lineup significantly.
Helix, Obsidian, Heather, Couturier, Keimei.
Yes, I plan to move in the air.
Is it possible to level up Keimei at the same time?
The opponent will probably be pelicans.
If I remember correctly I think they might flock.
Huh?
It doesn’t seem like we’re fighting directly?
Whatever.
There’s risk, but if we get away with it, it’d be sweet.
We can train in the air!
After completing spell enhancements, I check our orientation with Magnetic Compass.
Then.
It’s the Fly spell’s turn.
What direction are we heading?
Of course, north.
Pelicans?
They’re monsters on a map 5 squares away from Remut.
We might have to be careful, but.
It’ll work out!
Great Beak Pelican Lv.2
Demon Enemy Target Active
Battle Position: In the Air, Water Water Attribute
The first pelican.
Just one?
As if.
It’s a flock.
My vision is solid red with markers.
I don’t feel like counting.
Did I make the wrong choice?
No, it’s not my first aerial battle.
I can manage it.
I have no choice but to believe that and fight.
Fortunately, our altitude is higher.
We won’t get attacked from overhead.
Now, come at me!
Okay, maybe it’s not good to fight battles I’m not used to?
Some thoughts after the aerial battle somehow came to an end.
The addition of the fly spell is fine.
Gravity Prison.
Even if it works, it doesn’t feel good.
If one falls to the ground and I chase after it, I’ll just get attacked by somebody else from above.
And if you think about it, I can’t use Magma Field.
Instant Simoon also quickly exits the zone of effect.
Similarly, spells that affect an area over a period of time are pretty meaningless.
Wall spells also have no effect if I miss the timing.
I mean they can just completely dodge it!
Wind Shield had an effect.
But it’s not great.
It’s quite different from the feeling of using it on ground.
It’s best to play it safe here and go with the AoE Storm Wave.
The efficiency should be a little better because the range is wide.
Pelicans are pretty tough.
And compared to me their aerial mobility is off the charts.
Although I didn’t have to worry too much thanks to Helix and the others.
And there’s a different problem.
A bigger one.
The corpse of a pelican.
It’s a lot of work to fly around to each and every one.
Also, when I check it with Call Monster, the surrounding situation is not good.
Lizardmen, Hippos, and Crocodiles.
It seems there are quite a few.
Normally I would be hunting about now, but unfortunately the ground is a swamp.
Not preferable.
I want to avoid staying in the wetlands for a long time.
Let’s bite our tongue here and hurry ahead.
First is the area portal for this map.
I think I can get through without spending too much time.
As long as pelicans don’t get in the way, that is.
《Summon Monster『Keimei』Level Up! 》
《Please add 1 point to a desired stat》
Well, it’s natural to level up after getting rid of that many.
Keimei’s AGI has already risen.
I put the other point in VIT.
Keimei Imp Lv1 → Lv2 (↑ 1)
DEX 6
AGI 21 ↑ 1)
INT 20
STR 2
VIT 3 (↑ 1)
SPI 23
Skills:
Flight Levitation Echolocation Magic Resistance [Medium] MP Recovery [Small]
Light Attribute Dark Attribute
Mm.
If we can level up while continuing to move at this rate that’s nice.
It seems like a much smaller flock that before is attacking.
While we’re at it let’s go ahead and take care of them.
《Summon Monster『Keimei』Level Up! 》
《Please add 1 point to a desired stat》
Woah!
Isn’t that a little too fast!
Keimei’s SPI has already risen.
I put the other point in STR.
Keimei Imp Lv2 → Lv3 (↑ 1)
DEX 6
AGI 21
INT 20
STR 3 (↑ 1)
VIT 3
SPI 24 (↑ 1)
Skills:
Flight Levitation Echolocation Magic Resistance [Medium] MP Recovery [Small]
Light Attribute Dark Attribute
Oops.
Don’t get too amazed.
It’d be problematic if the remaining time of the Fly spell expired.
Let’s hurry ahead.
The swamp cut off in about 20 minutes.
According to the wide area map, is it around the center of S2W3?
Then it’s about time for an Area Portal.
I could easily understand its existence.
On top of a hill, there’s just one giant tree.
By the way, I could see some tents.
Ahh.
Did you already clear this?
After checking around the Area Portal I check the wide area map.
What’s the name here?
It was Ipponsugi. [1. TN Note: Ipponsugi means solitary Japanese Cedar]
They’re not beating around the bush!
Then what should I do?
That’s obvious.
We’re moving.
The problem is that direction.
What’s to the west?
Probably ants.
To head for Remut, it’d be too much of a detour.
I have a meeting scheduled, so let’s restrain ourselves here.
We’ll use the Fly spell and move.
We’ll do that.
In moving I was a little creative.
I raised the altitude.
We fly at unprecedented altitudes.
It’s getting cold, so I’ll use Resist Ice.
Which of the Summon Monsters is shivering?
Apparently Couturier is not good with the cold,
Let’s use Resist Ice.
Right away, I encountered a pelican as I was raising the altitude.
However, as I increased in altitude, it became passive and gave up.
Ooh.
Can you not follow me?
This is good!
It’s really cold but.
Let’s fly to the W3 map like this.
After hunting a few Fighting Bulls and securing meat, we can move on to the Wind Spirit Village.
I can spend all of tomorrow procuring meat.
It’s alright.
《【Cold Resistance】Level Up! 》
It’s fine because there’s a level up.
Well, it’s still cold but.
I can bear it well enough.
However.
When I’m about to reach the S1W3 map.
A warning howl.
Helix, and Obsidian?
Does that mean something dangerous is at such an altitude?
It suddenly became dark.
A shadow?
In a place like this, a shadow.
This is above the clouds.
It should be a safe zone where pelicans don’t attack.
Heather and Keimei’s gazes are pointed upwards.
Above us, is there, something there?
Bronze Dragon ???
??? ??? ???
??? ???
Eh?
What?
Wooooooooooooooooooooooooooooooooooooooooooooooooaaaaaahhhh!
D- Dd- D- Dragons!?? What the fuck!?!??
Challenge?
Should we challenge?
That’s crazy!
I don’t think we’d win!
It certainly does beat the Lesser Dragon.
This, no matter how you look at it, it’s way too different.
Anyway you see it there’s no chance of winning.
Isn’t there just that much difference in strength?
It was so powerful that it really seemed like that.
Then what do we do?
Of course, we run away.
Protagonist Keith
Race Human Male Racial Lv28
Job Grand Summoner Lv. 14
Bonus Points Remaining: 31
Skill Sets:
Sword Lv12 Two-handed Spear Lv11 Lance Lv9 Club Lv 11 Dagger Lv 10
Rapier Lv9 Rope Artes Lv10 Cane Lv21 Punch Lv18 Kick Lv18
Joint Lock Lv18 Throw Lv18 Evade Lv18 Block Lv18
Summon Magic Lv28 Spacetime Magic Lv16 Seal Magic Lv11
Light Magic Lv17 Wind Magic Lv17 Earth Magic Lv17 Water Magic Lv17
Fire Magic Lv17 Dark Magic Lv17 Ice Magic Lv16 Lightning Magic Lv16
Tree Magic Lv16 Dust Magic Lv16 Lava Magic Lv17 Steam Magic Lv15
Alchemy Lv11 Pharmacy Lv8 Glassmaking Lv6 Woodworking Lv10
Synergy Lv20 Appraisal Lv20 (↑ 1) Identify Lv20 Discern Lv5 Cold Resistance Lv9 (↑ 1)
Grab Lv16 Horsemanship Lv16 Precise Manipulation Lv18 Ropework Lv10
Jump Lv9 Acrobatics Lv9 Heat Resistance Lv12 Climb Lv9 Balance Lv10
Dual Wield Lv17 Disassembly Lv15 Swim Lv6 Dive Lv6
Dash Lv9 Endurance Run Lv9
Hide Lv3 Conceal Lv3
Physical Enhancement Lv17 Mental Enhancement Lv17 Speedcasting Lv18
Magic Effect Amplification Lv17 Magic Range Expansion Lv17
Petrification Resistance Lv6 Sleep Resistance Lv5 Paralysis Resistance Lv6 Confusion Resistance Lv4 Darkness Resistance Lv4 Unconscious Resistance Lv5
Summoned Monsters
Keimei Imp Lv2 → Lv3 (↑ 1)
DEX 6
AGI 21
INT 20
STR 3 (↑ 1)
VIT 3
SPI 24 (↑ 1)
Skills:
Flight Levitation Echolocation Magic Resistance [Medium] MP Recovery [Small]
Light Attribute Dark Attribute
Thanks for the treat.