Chapter 271 Part 2

《Summon Monster『Gokame』Level Up! 》
《Please add 1 point to a desired stat》

By the way, is Gokame’s MP bar okay?
It’s still more than half full.
Is he good to keep going?

Gokame’s VIT has already risen.
I put the other in STR.

Gokame Forest Tortoise Lv1 → Lv2 (↑ 1)
DEX 4
AGI 10
INT 20
STR 17 (↑ 1)
VIT 30 (↑ 1)
SPI 23

Skills:
Bite Defend Magic Resistance [Small] MP Recovery [Small]
Earth Attribute Water Attribute Tree Attribute

Will this give Gokame and Peptide an advantage in the battle?
Well that’s fine.
Let’s continue.
The excavation of the ancient stone pillar is proceeding nicely.
I’ve been working hard.

《【Precise Manipulation】Level Up! 》

Excavation complete.
【Precise Manipulation】levelled up while I was at it.
What did I get?
Like I thought, Petrified Wood.
Alright, let’s make something with this.
There’s still a bit left over from the previously obtained Petrified Wood.
I want to make a spare weapon.
That’ll be reassuring.
Oh yeah, should I have Bunraku help me work?

【Weapon:Staff】Petrified Wood Staff+ Quality B  Rarity 6
AP +20 M・AP +0 Power 5+ Weight 2 Durability 350
Magic Imbued Attribute Destruction [Small] Resistance Destruction [Medium]
A staff made by processing petrified wood.
A weapon that temporarily neutralizes the characteristics of the attacked opponent.
[Custom]
A part of the Hell’s Latch is used for the core, and it barely contributes to the casting of magic.

【Weapon:Lance】Lion Sage’s Lance+ Quality B Rarity 6
AP +25 M・AP +0 Power 3+ Weight 4+ Durability 480
Magic Imbued Paralyzing [Small] Poisoning [Small]
A lance with a Lion Sage’s needle at the tip.
Being bladeless it can’t slice.
Along with damage it can cause paralysis and poison.
[Custom]
The lion sage’s needle at the tip is reinforced by petrified wood.
It uses a Hell’s Latch for the handle and barely contributes to the casting of magic.

Nice.
Are the stats a little better than the ones I’ve been using?
Well let’s keep these in reserve.

Oh yeah, speaking of spares, let’s make a foil.
It’s a weapon I made for the hell of it, but I’ve gotten used to it.
Weapons with poison and paralysis are valuable.
It’s too late to remove it from my arsenal now.

《Summon Monster『Taylor』Level Up! 》
《Please add 1 point to a desired stat》

Taylor this time, huh.
Oops.
I stopped paying attention to who’s winning or losing.
This is why multitasking is a bit questionable.

Taylor’s STR has already risen.
I’ll put the other in VIT.

Taylor Karkinos Lv1 → Lv2 (↑ 1)
DEX 10
AGI 10
INT 6
STR 35 (↑ 1)
VIT 29 (↑ 1)
SPI 6

Skills:
Pincer Strike Aquatic Water Resistance Earth Resistance

When dealing with Taylor, if you just augment STR or VIT you can’t go wrong.
His skills are also simple.
But that’s fine.

Well, let’s take this opportunity to change the pairings.
Gokame and Strand.
Taylor and Peptide.
Let’s keep the matches going like that.
Well, I won’t be watching but.

I want to make a new foil.

【Weapon: Rapier】Lion Sage’s Foil+ Quality B- Rarity 6
AP +29 M・AP +0 Power 1+ Weight 1+ Durability 240
Paralyzing [Small] Poisoning [Small]
A Foil using the Lion Sage’s needle. Being bladeless, slashing is impossible.
It’s heavy for a foil.
Along with damage it can cause paralysis and poison.
[custom]
It uses a Hell’s Latch for the grip and barely contributes to the casting of magic..

《【Woodworking】Level Up! 》

Ooh.
It’s pretty nice, isn’t it?
Let’s disassemble the Lion Sage’s Foil currently in use and make another.
This is nice.

Another Lion Sage’s Foil completed.
Stats are the same, but the durability is a little lower?
That’s probably because the foil that I’ve been using has some wear.
I guess I’ll plan to repair this?
It’s probably safer to ask an Alchemist for repair.
Let’s keep using this one for now.

Now.
Is the time around 10:30 pm?
I can do a little more.
There are still ancient stone pillars.
However.
There’s a material that I’m a little interested in.
It’s the Lion Sage’s Claw.

As I look at it, I get more and more confused.
What should I do with it?
Well, for now I can just attach a handle like usual.
It’ll probably be some kind of weapon.

【Weapon:Short Sword】Lion Sage’s Kukri Sword+ Quality B- Rarity 6
AP +23 M・AP +0 Power 2+ Weight 1+ Durability 450 Throwable, Range 40
Increased Hit Rate [Small] Paralyzing [Small]
Kukri sword using a Lion Sage’s claw. The blade is a little thick, but it can be thrown.
Along with damage it can cause paralysis.
[Custom]
It uses a Hell’s Latch for the handle and barely contributes to magic casting.

It’s treated as a sword!
But, I guess that’s fine.
Is the throwability the selling point?
Throwing, huh.
What if I could give paralysis early from a range?
Of course, it would give us an edge.

Huh?
Wasn’t there some auxiliary skill like【Throw Object】?
I think I can throw it even if I don’t have the【Throw Object】skill but.
【Throw Object】huh.
When I checked the skill list in a virtual window it was available.
Moreover, it’s a cheap skill that costs 1 bonus point.

Let’s go for it.
I’ll just throw the Kukri at the start of fights.
That’s right.
That’s all I’m planning right now, but it might come in handy at some point.
There could be opportunities to throw stones or something.

《Summon Monster『Peptide』Level Up! 》
《Please add 1 point to a desired stat》

By the way, is Gokame’s MP bar okay?
It still seems above half.
He can keep going, right?

Peptide’s AGI has already risen.
I put the other in VIT.

Peptide Desert Scorpion Lv1 → Lv2 (↑ 1)
DEX 20
AGI 17 (↑ 1)
INT 7
STR 20
VIT 21 (↑ 1)
SPI 7

Skills:
Pincer Strike Sting Evade Conceal Hide Ambush
Deadly Poison Fire Resistance

While I was making another Kukri, he levelled up.
Early?
No, it might be reasonable.
I set the time limit to 10 minutes, but the matches don’t expire even half the time.
Are they fighting more than 10 times in an hour?
That’s pretty hardcore, isn’t it?

Well.
I’ll have them continue.

《Summon Monster『Strand』Level Up! 》
《Please add 1 point to a desired stat》

Gokame still has MP to spare.
It’s starting to get late now.
11:20 pm, huh.
I’ve finished the Kukri and all so let’s call it a day for them.

Strand’s STR has already risen.
I put the other in AGI.

Strand Mizuchi Lv1 → Lv2 (↑ 1)
DEX 10
AGI 17 (↑ 1)
INT 10
STR 17 (↑ 1)
VIT 26
SPI 10

Skills:
Bite Wrap Evade Aquatic Heat Detection Conceal
Deadly Poison Water Attribute

Then.
We have a little more time, right?
I want to spar too.
What should I do for the opponent?
Recalling Bunraku, I summon Goki.
Trying the Kukri seems unreasonable.
I’ll use a wooden katana.
Goki a wooden sword.
I adjust stats with spells.

What’s the match record?
At the moment, it’s fifty-fifty.
I’ll claim victory first today!

《【Dagger】Level Up! 》
《【Dagger】Martial Arts skill【Vertical Cleave】! 》

I managed to close the gap in victories and return it to fifty-fifty.
That’s right.
Once again, he took the lead.
And both of our wooden weapons are at their limit.
If Goki’s wooden sword hadn’t broken in the last match, the game might have gone the other way?
The wooden sword in my hand is also cracked.
Seems like that’s it for now.

I was able to log out today without crossing past midnight.
What’ll we do tomorrow?
First, let’s go to the Wind Spirit Village.
We don’t have enough necklaces because of Modulus.
Oma makes do with a Collar of Torture, but I don’t have faith in that Collar of Torture’s components.
Oh, that’s right.
Should I contact Margrid in advance?
Let’s let her know by message.

Oops, don’t forget.
Before I leave, check.
Let’s take a look at the new list of summon monsters.
What if there’s a dragon at the bottom?
But that wasn’t the case.
It wouldn’t be that convenient.

Then.
Let’s log out.
While I’m sending the message the date changes.
Couldn’t I log out before midnight, which was my secret goal?
I’ll have to reflect.

Protagonist Keith

Race Human Male Racial Lv28
Job Grand Summoner Lv. 14
Bonus Points Remaining: 30

Skill Sets:
Sword Lv12 Two-handed Spear Lv11 Lance Lv9 Club Lv 11 Dagger Lv 11 (↑ 1)
Rapier Lv9 Rope Artes Lv10 Cane Lv21 Punch Lv18 Kick Lv18
Joint Lock Lv18 Throw Lv18 Evade Lv18 Block Lv18
Summon Magic Lv28 Spacetime Magic Lv16 Seal Magic Lv11
Light Magic Lv17 Wind Magic Lv17 Earth Magic Lv17 Water Magic Lv17
Fire Magic Lv17 Dark Magic Lv17 Ice Magic Lv16 Lightning Magic Lv16
Tree Magic Lv16 Dust Magic Lv16 Lava Magic Lv17 Steam Magic Lv15
Alchemy Lv11 Pharmacy Lv8 Glassmaking Lv6 Woodworking Lv11 (↑ 1)
Synergy Lv20 Appraisal Lv20 Identify Lv20 Discern Lv5 Cold Resistance Lv9
Grab Lv16 Horsemanship Lv16 Precise Manipulation Lv19 (↑ 1) Ropework Lv10
Jump Lv9 Acrobatics Lv9 Heat Resistance Lv12 Climb Lv9 Balance Lv10
Dual Wield Lv17 Disassembly Lv15 Swim Lv6 Dive Lv6 Throw Object Lv1 (New!)
Dash Lv9 Endurance Run Lv9
Hide Lv3 Conceal Lv3
Physical Enhancement Lv17 Mental Enhancement Lv17 Speedcasting Lv18
Magic Effect Amplification Lv17 Magic Range Expansion Lv17
Petrification Resistance Lv6 Sleep Resistance Lv5 Paralysis Resistance Lv6 Confusion Resistance Lv4 Darkness Resistance Lv4 Unconscious Resistance Lv5

Equipment:
Tokkosho x2 Vajra Trident x2 Jeweled Sword x2 Quartz Illuminated Sword x2
Spear of the Receptacle of the Void x2
Staff of Torture x2 Petrified Wood Staff+ x2 (↑ 1) Tonfa of Torture x2
Capture Rod of Torture x1 Needlefish Spear+ x1 Swordfish Spear+ x2
Wrought Iron Lance x1 Lion Sage Lance+ x2 (↑ 1) Scabbard Fish Sword x1
Snow Beast Mace x1 Lion Sage’s Foil x1
Lion Sage’s Kukri+ x2 (New!)Guardian Treasure Hammer x1 Xiuyaojing Bow x1 Indra’s Halberd x1
Enraged Pickaxe+ ×2 Silver Necklace+ ×1
Snow Leopard’s Push Dagger x1 Gale Tiger’s Push Dagger x1
Murder Scorpion’s Push Dagger x1 Snow Leopard’s Bagh Nakh x2
Plains Lion’s Bagh Nakh x1 Cowhide Armor+ etc.
Einherjar’s Armguard x2
Bracelet of Torture+ ×2 Anklet of Torture+ ×2 Prison Guard’s Black Rope ×1
Rampage Horse Belt+ Backpack Item Box x2

Summoned Monsters
Gokame Forest Tortoise Lv1 → Lv2 (↑ 1)
 DEX 4
 AGI 10
 INT 20
 STR 17 (↑ 1)
 VIT 30 (↑ 1)
 SPI 23
 Skills:
 Bite Defend Magic Resistance [Small] MP Recovery [Small]
 Earth Attribute Water Attribute Tree Attribute

Taylor Karkinos Lv1 → Lv2 (↑ 1)
 DEX 10
 AGI 10
 INT 6
 STR 35 (↑ 1)
 VIT 29 (↑ 1)
 SPI 6
 Skills:
 Pincer Strike Aquatic Water Resistance Earth Resistance

Strand Mizuchi Lv1 → Lv2 (↑ 1)
 DEX 10
 AGI 17 (↑ 1)
 INT 10
 STR 17 (↑ 1)
 VIT 26
 SPI 10
 Skills:
 Bite Wrap Evade Aquatic Heat Detection Conceal
 Deadly Poison Water Attribute

Peptide Desert Scorpion Lv1 → Lv2 (↑ 1)
 DEX 20
 AGI 17 (↑ 1)
 INT 7
 STR 20
 VIT 21 (↑ 1)
 SPI 7
 Skills:
 Pincer Strike Sting Evade Conceal Hide Ambush
 Deadly Poison Fire Resistance

Keimei Imp Lv3 → Lv4 (↑ 1)
 DEX 6
 AGI 21
 INT 21 (↑ 1)
 STR 3
 VIT 4 (↑ 1)
 SPI 24
 Skills:
 Flight Levitation Echolocation Magic Resistance [Medium] MP Recovery [Small]
 Light Attribute Dark Attribute

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