Chapter 288 Part 4
How are the Silent Bamboo Woods today?
As the name suggests, this place can make one return to serenity.
There are still some players being active here and there, but only a few in total.
Well, let’s find a nice place to set up a tent.
Well then.
How about I get the fusion partner here before we get to the fun part?
I recall Obsidian and summon the Succubus Keimei.
Let’s do the Class Change after establishing Radical’s fusion partner.
《There are no Summoned Monsters that can be fused. A Class Change is needed.》
Well, that’s true for Radical.
Looks like I’ll have to get this done first.
Radical Viper Lv8 → Venom Python Lv1 (New!)
DEX 11
AGI 20 (↑1)
INT 11
STR 18 (↑3)
VIT 23 (↑4)
SPI 11
Skills
Bite Wrap Scent Detection Heat Detection Conceal Poison
【Venom Python】 Summoned Monster Battle Position: Ground
An evolved form of the Viper. It attacks mainly by biting and wrapping around its opponents.
Its body is larger than that of Vipers.
Unlike normal Pythons, these are venomous.
《This Monster can be fused. A fusion partner is needed》
《Summoned Monster to be used as fusion partner found.》
And it asks me to confirm.
I take off Keimei’s gear.
This should be good, right?
What will come out of this?
I have a bit of an idea of what will be created, though.
「Fuse Monsters!」
After selecting both Keimei and Radical, I confirm the fusion.
The resulting Summoned Monster looks very similar to a Monster I’ve seen before.
What about her name?
I want to give her a name that matches her appearance.
Kiyohime Lamia Lv1 (New!)
DEX 12
AGI 25
INT 28
STR 18
VIT 24
SPI 28
Skills
Bite Wrap Scent Detection Heat Detection Echolocation Conceal
Magic Resistance [Medium] MP Absorption [Small] Bloodsucking Spacetime Attribute Light Attribute
Dark Attribute Fire Attribute Earth Attribute Poison Charm
【Lamia】 Summon Monster Battle position: Ground, Trees, Walls
A type of training Monster that is half-human, half-snake.
Its main methods of attacking are biting and wrapping around its opponents, and it’s able to use various kinds of special attacks.
It’s known as a great threat for its ability to charm its opponents.
《There are no Summoned Monsters that can be fused.》
What does she look like?
The lower half of her body is that of a giant snake.
That I could already tell.
The problem is the upper half of her body.
Although Keimei was a Succubus, she had a gentle-looking appearance.
That has changed completely.
Kiyohime looks a lot like a Lamia, which is a Monster I’ve seen before.
However, there’s something different about her.
The cause of this difference is clear.
Her chest isn’t just big…
It’s explosively huge.
Her hairstyle is a wolf cut, isn’t it?
It looks ruffled, but it doesn’t spoil her feminine looks.
Slit eyes.
Crimson lips.
She seems like she would look good in men’s clothing as well.
I wonder if that chest wouldn’t get in the way, though.
Even though there’s a tomboyish look about her face, it’s ruined simply because of her chest area.
Although it’s partially covered by scales, it’s dangerous.
It looks like I may fall into the illusion that there’s something about to peek out.
What do I mean?
S-something pointy!
It’s about to slip out!
Ha!
You were just showing your Charm skills, weren’t you?
This is dangerous.
You might end up killing an ally, you know?
Well, in this case, it would be killing your master.
Kiyohime narrows her eyes and smiles at me.
Was it a mistake to name her like that?
I named her after the character from the kabuki dance drama “Musume Dōjōji”.
By the way…
Telomere, Modulus, and Kiyohime stared at each other as if they were judging one another.
Maybe they don’t get along?
Nah, no way.
It must be just my imagination.
Ah, that’s right.
I’ll ask Reina if she has any gear that would be good for Kiyohime, especially a jacket.
I can expect other players to suffer some kind of harm if they see her like this.
Also, it would be nice if there was something like a necklace she could use.
Let’s take care of that first thing tomorrow morning.
Kiyohime is dangerous.
Especially dangerous for men.
Well…
Even more dangerous for me, above anyone else.
…In many ways.
Well, it’s still a little early to log out.
Shall I make a spare Ebony Bokken?
But before that…
Let’s recall Telomere, Modulus, and Kiyohime.
I’ve had enough of them smiling at each other as if keeping one another in check.
As a result, only Goki remains.
Goki is just there, standing still quietly.
He’s actually very quiet.
That’s right.
I’d like to do some sparring as well.
Since there are things to be done that I can leave to someone else, let’s do just that.
I Summon Bunraku.
Let’s have it dig up ancient stone pillars.
Show us your new Stonecutting skill!
I also summon Abyss.
Of course, he would be Goki’s sparring partner.
I give each other a wooden sword and a shield.
I can leave this to them to some extent.
Well, then…
There’s still something that needs taking care of.
Those three empty slots for newly Summoned Monsters.
What should I summon?
I’d like to summon a Dolphin, but I’d need to be somewhere where I can do that.
In retrospect, I should’ve summoned one at the river on the boundary between the W5 and W6 maps, shouldn’t I?
Hmph.
I’ll try to remember this if I’m in the area tomorrow.
Though that’s not something I absolutely need to do.
It would also be good to get a replacement for the Mist Zuiun, who disappeared with the creation of Telomere.
The number of options go up by a lot when considering not only potential fusions, but normal evolutions.
Let’s choose someone that cannot be created unless I have 2 free summon slots first.
So, first, an Imp.
I start by choosing a name for the yet unborn Imp.
Then, I summon a new Bat and Fairy.
Koto Bat Lv1 (New!)
DEX 14
AGI 20
INT 11
STR 6
VIT 6
SPI 11
Skills
Bite Flight Echolocation Evade Ambush Bloodsucking
Hogi Fairy Lv1 (New!)
DEX 6
AGI 20
INT 21
STR 1
VIT 1
SPI 21
Skills
Flight Levitation Magic Resistance [Medium] MP Recovery [Small] Light Attribute
And an Imp is born after I use Fuse Monsters on these two.
How many Imps have I gotten so far?
Gengetsu, Taihaku, Keimei, and now Kotohogi would be the 4th one.
Kotohogi Imp Lv1 (New!)
DEX 7
AGI 21
INT 21
STR 2
VIT 2
SPI 21
Skills
Flight Levitation Echolocation Magic Resistance [Medium] MP Recovery [Small]
Light Attribute Dark Attribute
Let’s give it the gear Keimei had been using.
By the way, Kotohogi seems to be a bit restless.
It keeps flying about me in all directions.
Calm down!
Next…
Let’s summon a new Mist as well.
I start by deciding on its name.
With Zuiun, I had used its empty slot to give it the Fire Attribute skill, so I’d like to go with something different this time around.
Yukiwa Mist Lv1 (New!)
DEX 1
AGI 4
INT 18
STR 1
VIT 3
MEN 17
Skills
Flight Shapeshift Physical Attack Permeability MP Absorption [Slight] Dark Attribute
Water Attribute
This should do.
So, should I make a new wooden sword?
No no no no.
Before that, let’s repair our equipment.
《【Alchemy】 Level Up!》
《Job Level up!》
This should be the last Info screen for today, right?
I hope it is!
Well, I’m happy about this, though.
I really wanted to do more, but that’ll be all for today.
It’s nearly tomorrow already.
I tell Bunraku to stop working.
Its excavation work has progressed quite a bit in a short amount of time, hasn’t it?
Did its new skills improve its efficiency?
Perhaps I should leave all future excavation work to Bunraku as well.
I feel like it’s stepping into a territory that I can’t seem to be able to catch up with.
The battle between Goki and Abyss ends with a time-out.
Well, then…
After repairing their equipment, today’s work was finally over.
Is it okay to say that it’s “over”?
The time is 11:50 PM.
Today felt like it was too short, but it also felt like a long day.
Well, really, good job, us!
I guess I should log out now, huh?
Protagonist Keith
Race Human Male Racial Lv30 (↑1)
Job Grand Summoner Lv16 (↑1)
Bonus Points Remaining 9
Set Skills
Sword Lv12 Two-handed Spear Lv12 Joust Lv10 Club Lv12 Dagger Lv12
Rapier Lv10 Rope Artes Lv11 (↑1) Javelin Lv5 (↑4) Pole weapon Lv 4 (↑3)
Staff Lv22 Punch Lv19 Kick Lv19
Joint Lock Lv19 Throw Lv19 Evade Lv19 Block Lv19
Summon Magic Lv30 (↑1) Spacetime Magic Lv18 (↑1) Sealing Lv12 (↑1)
Light Magic Lv18 Wind Magic Lv18 Earth Magic Lv18 (↑1) Water Magic Lv18 (↑1)
Fire Magic Lv18 (↑1) Dark Magic Lv18 (↑1) Ice Magic Lv16 Lightning Magic Lv17 (↑1)
Tree Magic Lv 17 (↑1) Dust Magic Lv 16 Lava Magic Lv 16 Steam Magic Lv 17
Alchemy Lv14 (↑1) Pharmacy Lv9 Glassmaking Lv8 Woodworking Lv11
Synergy Lv21 Appraise Lv21 Identify Lv21 Discern Lv7 Cold Resistance Lv9
Grab Lv17 Horsemanship Lv18 Precise Manipulation Lv20 Ropework Lv11 (↑1)
Jump Lv10 Acrobatics Lv10 Heat Resistance Lv12 Climb Lv10 (↑1) Balance Lv11
Dual Wield Lv18 Disassembly Lv17 Swimming Lv6 Diving Lv6 Throw Object Lv8 (↑1)
Dash Lv10 Endurance Run Lv10 Hide Lv5 (↑1) Conceal Lv5 (↑1)
Physical Reinforcement Lv18 Mental Reinforcement Lv19 (↑1) Speedcasting Lv19
Magic Effect Amplification Lv18 Magic Range Expansion Lv18
Petrification Resistance Lv6 Sleep Resistance Lv6 Paralysis Resistance Lv6
Confusion Resistance Lv4 Dark Resistance Lv4 Unconscious Resistance Lv7
Charm Resistance Lv1 Poison Resistance Lv3
Stats
DEX 20
AGI 20
INT 32 (↑1)
STR 20
VIT 20
SPI 32 (↑1)
Summoned Monsters
Jericho Mud Golem Lv8 → Lv9 (↑1)
DEX 6
AGI 10 (↑1)
INT 6
STR 39
VIT 40 (↑1)
SPI 6
Skills
Punch Kick Magical Resistance [Slight] Self-Repair [Slight] Block
Liquefaction
Goki Rakshasa Lv10 → Lv11 (↑1)
DEX 22
AGI 18
INT 18 (↑1)
STR 22
VIT 22
SPI 18 (↑1)
Skills
Bow Hatchet Sword Club Buckler Block Evade Hide
Dark Attribute
Bunraku Metalskin Lv6 → Lv7 (↑1)
DEX 31
AGI 14 (↑1)
INT 23 (↑1)
STR 14
VIT 14
SPI 14
Skills
Two-handed Spear Bow Evade (New!) Cooking Stonecutting (New!)
Physical Resistance [Slight] (New!) Magical Resistance [Slight] Self-Repair [Slight]
Keimei Succubus Lv1
→Fused into Kiyohime
DEX 6
AGI 24
INT 25
STR 5
VIT 5
SPI 27
Skills
Flight Levitate Echolocation Magic Resistance [Medium] MP Recovery [Medium]
Shapeshift Spacetime Attribute Light Attribute Dark Attribute Fire Attribute Earth Attribute
Radical Viper Lv8 → Venom Python Lv1 (New!)
→Fused into Kiyohime
DEX 11
AGI 20 (↑1)
INT 11
STR 18 (↑3)
VIT 23 (↑4)
SPI 11
Skills
Bite Wrap Scent Detection Heat Detection Conceal Poison
Kiyohime Lamia Lv1 (New!)
DEX 12
AGI 25
INT 28
STR 18
VIT 24
SPI 28
Skills
Bite Wrap Scent Detection Heat Detection Echolocation Conceal
Magic Resistance [Medium] MP Absorption [Small] Bloodsucking Spacetime Attribute Light Attribute
Dark Attribute Fire Attribute Earth Attribute Poison Charm
Koto Bat Lv1 (New!)
→Fused into Kotohogi
DEX 14
AGI 20
INT 11
STR 6
VIT 6
SPI 11
Skills
Bite Flight Echolocation Evade Ambush Bloodsucking
Hogi Fairy Lv1 (New!)
→Fused into Kotohogi
DEX 6
AGI 20
INT 21
STR 1
VIT 1
SPI 21
Skills
Flight Levitation Magic Resistance [Medium] MP Recovery [Small] Light Attribute
Kotohogi Imp Lv1 (New!)
DEX 7
AGI 21
INT 21
STR 2
VIT 2
SPI 21
Skills
Flight Levitation Echolocation Magic Resistance [Medium] MP Recovery [Small]
Light Attribute Dark Attribute
Yukiwa Mist Lv1 (New!)
DEX 1
AGI 4
INT 18
STR 1
VIT 3
MEN 17
Skills
Flight Shapeshift Physical Attack Permeability MP Absorption [Slight] Dark Attribute
Water Attribute

Thanks.