Chapter 293 Part 4
We ride on Zangetsu.
Volff follows on our left side.
Helix flies straight above us.
A pack of Garms is ahead of us.
I check the red marker on one of them.
It seems that its HP bar is decreasing.
All right.
Let me through.
「Penetrate!」
I tried using it anyway.
Because the pack of Garms in front of me was acting like a wall.
Zangetsu cuts through the middle of this pack.
The Garms were literally kicked out of the way, and some of those were killed by Helix’s Wind Blades.
Oh!
I can do that too!
「Storm Wave!」
A Wind Attribute offensive Spell.
It deals AoE damage.
Although it’s fairly weak.
Oh well.
But it’ll do just fine.
Nias’ Cursed Song and Magic Melody, my own AoE Spell, and Helix’s Wind Blades…
All of them are getting piled up on top of each other.
I also use my weapon artes in between each Spell.
The Garms are still chasing after taking damage.
And the ones up ahead attack us.
Just as I expected.
Let’s use weapon artes to break through them without worrying about killing them.
I mean…
We can’t afford to stick around anyway!
Especially Nias.
Her MP bar is going down very quickly.
While Using Mana Potions to recover her MP is possible, there’s a cooldown between each use so I can’t sustain her MP bar with them right now.
We have to break through the enemy quickly!
We could stop to kill them all right here if it were just Garms.
Tri-horned Lizards and Obsidian Beasts are tough, and we might not be able to bring them down here.
But they can’t catch up with Zangetsu.
So if there’s a problem, it’s those guys…
The ones I’m trying to lead into a trap.
I’m talking about the Svadilfari Slaves.
All sorts of Majins are riding these beasts.
Oh!
They bit!
Even though it’s my first time fishing these, I got a bite!
Gotta keep those words of joy to myself.
Spurred on by their Majin riders, the Svadilfari Slaves are running at us with a force that seems to match Zangetsu’s.
Good.
Keep it up, keep it up.
We’re still the front runners.
They’re just speeding up in the last stretch, aren’t they?
We’re not at that point in the race yet.
Above everything else, there are still some Garms left.
The knives those Majins are throwing at us are also quite troublesome.
Rig is blocking most of them, but the knives themselves seem to have some kind of special effect.
Rig is taking a little bit of damage from them with each hit.
None of my Summoned Monsters has time to spare.
How many Majins can we clear?
That’s what I’m expecting from Adele and Irina.
Not being able to get rid of even a single one of these Majins is like having placed your bet on the wrong horse.
I’d like to think that we’ve bought the ticket with the largest payout, if possible.
That’s right.
A payout of at least 50%!
No, even if it’s a 20% payout, I want to bring them down!
The pack of Garms is already behind us.
We can’t afford to worry about numbers right now.
What worries me now is Nias’ MP bar.
I use a second Mana Potion on her.
Even so, her MP bar doesn’t even reach 30%.
It’s barely over 20%.
Her MP bar will definitely be completely exhausted before I’m able to give her a third Mana Potion.
We need to get to the forest before that.
The place where we’ve set the trap is just a little farther ahead.
I’m also worried about whether these monsters will cross over to the W6 map alongside me or not.
They’re still behind me, right?
Yeah, let’s go!
『Keith! All set and good to go!』
A whisper from Adele.
Actually it’s her Telepathy Spell.
At the same time, an invite to join her union arrives.
Just in time.
I accept the invite and continue towards the forest.
「Forest Walk!」
I use this Wood Magic Spell to buff Zangetsu.
I briefly look behind me.
How many Svadilfari Slaves are there?
About ten or so.
If we can get rid of all of them, then we would be securing our winning ticket.
We enter the forest.
Very well, let’s see how those traps do!
The Svadilfari Slaves that were behind Zangetsu suddenly disappeared.
Have they been stopped?
They’ve tripped with the spider web threads that had been laid out here, which caused them to fly in the air for a moment.
Then, they hit the ground.
The same goes for their Majin riders.
Still, several of them have gotten up and resumed their chase without hesitation.
But there’s more than just one trap.
They keep tripping and falling over and over again.
What’s going on with the Svadilfari Slaves leading the way in the forest?
The Majins that are behind them have no way to see that.
There are no Svadilfari Slaves chasing Zangetsu.
That’s right.
This is getting boring.
Then what do we do?
We turn around.
Helix lands on my shoulder.
His MP bar has less than 20% left.
Come on, get on Zangetsu’s saddle.
You’re the one who has killed most of the Garms so far in this fight.
Well done.
From here it’s just a matter of killing the Svadilfari Slave and the Majins.
The summoned monsters under Adele and Irina must be already having a field day.
And what do we do then?
We’ll join them, of course.
No mercy.
We don’t get many opportunities to one-sidedly slaughter opponents that can’t move.
Playing dirty feels nice too.
《【Horsemanship】 Level Up!》
《Summoned Monster 【Volff】 Level Up!》
《Please add 1 point to a stat of your choice.》
Whoa!
Volff didn’t really kill that many enemies.
But I know…
He devoted himself to keeping Zangetsu safe.
Each of us played their role splendidly.
This is a well-deserved Level Up.
Volff’s AGI increased automatically upon leveling up.
I’ll choose STR as his second stat increase.
Volff Silver Wolf Lv2 → Lv3 (↑1)
DEX 15
AGI 37 (↑1)
INT 15
STR 25 (↑1)
VIT 26
SPI 15
Skills
Bite Dash Threaten Psychic Hide Pursuit
Night Vision Conceal Self Regeneration [Slight] Magic Resistance [Slight]
But the Info screen continues.
What is it this time?
《Summoned Monster 【Helix】 Level Up!》
《Please add 1 point to a stat of your choice.》
Oh, this is another well-earned Level Up.
This feels very nice.
I’ll give both you and Volff some meat later.
Helix’s STR increased automatically upon leveling up.
I’ll choose VIT as his second stat increase.
Helix Fighting Falcon Lv10 → Lv11 (↑1)
DEX 15
AGI 32
INT 24
STR 16 (↑1)
VIT 16 (↑1)
MEN 15
Skills
Peck Flight Farsight Wide Area Search Ambush Sense Danger Air Mobility
Wind Attribute Earth Attribute
I had thought that the Info would end here.
But it looks like there’s more?
《Summoned Monster 【Nias】 Level Up!》
《Please add 1 point to a stat of your choice.》
She’s certainly worked very hard, and it’s not like I’m complaining, but…
She did level up pretty quickly, huh?
There’s been no changes in the lineup since this morning.
Everyone has leveled up except for me and Zangetsu, haven’t they?
Oh well.
Nias’s INT increased automatically upon leveling up.
I’ll choose SPI as her second stat increase.
Nias Merrow Lv7 → Lv8 (↑1)
DEX 20
AGI 20
INT 26 (↑1)
STR 10
VIT 10
MEN 19 (↑1)
Skills
Two-handed Spear Evade Aquatic Shapeshift Night Vision Cursed Song Magic Melody
Light Attribute Water Attribute
Hmph.
As expected, that seems to be the end of the Info screen.
And we can see this operation as a success.
But I wonder if Helix and Nias should be swapped out.
Especially Nias, whose MP bar is on the verge of depletion.
I would like to replace her.
『We’ve eliminated the Majins!』
『What about their items, Keith?』
「Let’s focus on the ones that are in the forest.」
『Roger that!』
The corpses of those Garms are scattered all over the forest.
Though the probability is not that high, we may get some Magic Stones from them.
What about the Svadilfari Slaves and the Majins?
There’s nothing to expect from them.
They just turn into smoke and disappear.
Hmph.
Boring.
So boring!
「By how much are their numbers going down?」
『The readings of monsters that seem to be Garms haven’t decreased by half yet. Maybe by around 40%?』
『The Svadilfari Slaves has been reduced to less than half!』
「In other words, the number of Majins has also been halved.」
『I think it’s enough.』
Really.
Is that so?
I want to do this one more time.
But Nia’s MP bar is almost completely empty.
Even if I want to do this again, it might not be possible.
「By the way, I have something to asks both of you…」
『We won’t do it.』
「Uh?」
『I mean, we can’t do that!』
『Only you can do something like that, Keith!』
「Is that so? You two have your Lorelei and Merrow, so I thought I could take care of the traps here…」
『How are we going to break through the enemy lines?』
「Well, there’s less of them now. Don’t you think that decreases the risks?」
Yeah, yeah.
The difficulty has definitely decreased since a while ago.
Yeah, yeah.
With the two of them and their Summoned Monsters, they can do it!
「You can leave that to your Summoned Monsters.」
『Eh…』
『The two of us… do that?』
The two of them look at each other.
What’s the matter? Once you get used to it, it’s no big deal.
That’s right, you should get used to doing this kind of thing yourselves too.
Should I give it another push?
「That’s right, you should bring these Mana Potions with you. They have a cooldown between each use, but that should be rather short.」
Irina still seems worried.
Adele is about half motivated.
Yeah, yeah.
Don’t waste your time worrying about the jump.
Just jump!
That’s how I feel.
Protagonist Keith
Race Human Male Racial Lv30
Job Grand Summoner Lv16
Bonus Points Remaining 9
Set Skills
Sword Lv12 Two-handed Spear Lv12 Joust Lv11 (↑1) Club Lv12 Dagger Lv13
Rapier Lv10 Rope Artes Lv11 Javelin Lv7 Pole weapon Lv6
Staff Lv22 Punch Lv20 Kick Lv20 Joint Lock Lv20
Throw Lv20 Evade Lv20 Block Lv20
Summon Magic Lv30 Spacetime Magic Lv18 Sealing Lv12
Light Magic Lv18 Wind Magic Lv18 Earth Magic Lv18 Water Magic Lv18
Fire Magic Lv18 Dark Magic Lv18 Ice Magic Lv17 Lightning Magic Lv17
Tree Magic Lv17 Dust Magic Lv17 Lava Magic Lv17 Steam Magic Lv17
Alchemy Lv14 Pharmacy Lv10 Glassmaking Lv8 Woodworking Lv12
Synergy Lv21 Appraise Lv21 Identify Lv21 Discern Lv7 Cold Resistance Lv9
Grab Lv18 (↑1) Horsemanship Lv19 (↑1) Precise Manipulation Lv20 Ropework Lv11
Jump Lv11 Acrobatics Lv11 Heat Resistance Lv12 Climb Lv10 Balance Lv11
Dual Wield Lv18 Disassembly Lv17 Swimming Lv6 Diving Lv6 Throw Object Lv9
Dash Lv10 Endurance Run Lv10 Hide Lv6 Conceal Lv6
Physical Reinforcement Lv19 Mental Reinforcement Lv19 Speedcasting Lv20
Magic Effect Amplification Lv19 Magic Range Expansion Lv19
Petrification Resistance Lv6 Sleep Resistance Lv6 Paralysis Resistance Lv6
Confusion Resistance Lv4 Dark Resistance Lv4 Unconscious Resistance Lv8
Charm Resistance Lv1 Poison Resistance Lv3
Summoned Monsters
Volff Silver Wolf Lv2 → Lv3 (↑1)
DEX 15
AGI 37 (↑1)
INT 15
STR 25 (↑1)
VIT 26
SPI 15
Skills
Bite Dash Threaten Psychic Hide Pursuit
Night Vision Conceal Self Regeneration [Slight] Magic Resistance [Slight]
Helix Fighting Falcon Lv10 → Lv11 (↑1)
DEX 15
AGI 32
INT 24
STR 16 (↑1)
VIT 16 (↑1)
MEN 15
Skills
Peck Flight Farsight Wide Area Search Ambush Sense Danger Air Mobility
Wind Attribute Earth Attribute
Rig Yellow Pudding Lv7 → Lv8 (↑1)
DEX 20 (↑1)
AGI 13
INT 8
STR 8
VIT 14 (↑1)
SPI 8
Skills
Dissolve Shapeshift Viscosity Surface Tension Shift Nullify Physical
Thunder Attribute Fire Attribute Water Resistance
Nias Merrow Lv7 → Lv8 (↑1)
DEX 20
AGI 20
INT 26 (↑1)
STR 10
VIT 10
MEN 19 (↑1)
Skills
Two-handed Spear Evade Aquatic Shapeshift Night Vision Cursed Song Magic Melody
Light Attribute Water Attribute
Thanks for the treat.