Chapter 294 Part 2

『There’s quite a lot less of them now, huh~?』

『What do we do now, Keith?』

「Well…」

It hurts.
It hurts to see that group of monsters.
Already, the number of monsters that have good mobility is small.
There are no more than 20 Garms within Call Monster’s range.
There are only six Svadilfari slaves.
I can’t see how many Majins are there with Call Monster, but including the two that were on top of the turtle’s head, that should make eight in total.

It’s gone down.
It’s gone down by a lot.

I want to attack.
I want to attack them.

What if we were to annihilate all of the Garms and Svadilfari Slaves?
Would that force the Tri-horned Lizards to leave their positions as guards?
And then, the Obsidian Beasts would be next, right?
In the end, it would be only the big fish himself, the Slave Beast – Turtlesnake, versus all three of us.

But…
There is a problem with that.
They can nullify our offensive spells.
Are the Majins atop the turtle’s head responsible for that?
Maybe they are…
And maybe they aren’t.

Ah, that’s right!
Didn’t the girls hit those Majins with their arrows?

「Was there a Majin on the turtle’s head?」

『Yeah!』

『I hit one of them, but it wasn’t very effective.』

「Hmm. Did the arrow’s effect remain on the Majin?」

『I think it did.』

『We recorded a video so you can see for yourself~』

Oh.
That’s right.
They had already uploaded the video into an external link.
I see…
Shall I look at it later?

I look at the army of monsters again.
Yeah.
No matter how many times I see it, it’s fascinating.

『Keith, don’t, okay?』

『Let’s not do anything rash!』

「No, I have no plans to attack them, okay?」

『Well, in my opinion, your eyes were saying otherwise.』

『They totally looked like you wanted to go hunting!』

Tsk!
I should keep my clicking-of-the-tongue to myself.
So we should stop here after all, huh?
If only Nias had enough MP to keep going, I would definitely keep going.
The Lorelei and Merrow under the command of Adele and Irina don’t have much MP left either.
I guess I should leave it at that.

The time is 11:20 AM.
I deploy an Instant Portal in the forest on the W6 map.
Although it was a little early, let’s go ahead and have our lunch.
Of course, the possibility of Majins coming to attack us is always there, so I’m on guard.
This attack hasn’t come this time, though.

I’d be happy if they came to us.
That’s what’s been on my mind while I was stuffing my mouth with fried chicken.
At my feet and behind me were Adele’s Orthros and Irina’s Werewolf.
I had given them Fighting Bull Beef earlier, along with some chuck short ribs.

They’ve taken a liking to me.
But, you know…
It’s very inefficient compared to Margrid and Adele, who can tame them just by stroking them.
I’m not okay with this!

「Until what time will you be staying today?」

「Sorry, 2 PM is the latest I can stay.」

「Same here!」

「Well, don’t worry about it.」

Fighting Majins is much easier when they’re around.
They’re not crucial, but they have their advantages.
All I have to do is chip away at the strength of the monster group as much as possible.
My job remains the same.
The only difference is how efficiently I can do it.

I’ll check the video until they return.
Adele and Irina also confirmed the presence of the Majins on top of the head of the Slave Beast – Turtlesnake.
What about the effect on the arrows they fired?
It doesn’t look like it’s been nullified.
They seem to be taking damage properly.

At the same time, all offensive spells around the Slave Beast – Turtlesnake are nullified.
That hasn’t changed.
I see.
I should be able to use any Twelve-Heavenly-Generals-based weapon that is effective, right?
Or weapons with attributes.
I think weapons that inflict paralysis or poison, like the Lion Sage’s Foil, would also work here.

There are still things I want to check, but that’s all for today.
It’s a shame.
Even if I attack them all by myself, I don’t think I have enough strength.
It’ll turn into a large-scale battle for sure, won’t it?

Come to think of it, tomorrow we’re going to have a large group battle against the Slave Beast – Turtlesnake that had advanced the most and its army, right?
What should I do?
I might as well participate, but the problem is that the more players are involved in the battle, the less I will earn.
Well, it might be a good idea to participate and get a good grasp of the Slave Beast – Turtlesnake’s abilities.
 

Adele and Irina returned at 11:50 AM.
No Majins came to attack in the meantime.
It’s probably because we’ve killed off a lot of them.
Well, I’m sure there are still Majins following the trailing Kim Kui Slave.
I think they haven’t come to attack us yet simply because they’re still far away.

「Okay then…」

「Let’s keep hunting Majins!」

「Right. Let’s get a little closer to the group of monsters. We need to focus on mobility.」

Let’s switch our lineups around with mobility in mind.
Our targets are the Majins, to the last of them.
I’m sure there’s still a lot of prey.

It’s possible to gain something even while riding through the forest.
During our short travel time, we hunted a small flock of Lesser Gryphons and a Twin-horned Lizard.
Thanks to those two battles, Adele and Irina leveled up.
Both are now Racial Level 21.
This means that their Job Level is now 7.
It seems that their Summoning Magic has reached Level 21, so they should be able to expand their lineups even further.
Actually, I wish they could get their Class Changes as well as get the fusions they wanted done in time for tomorrow’s large-scale battle.
But they don’t have that kind of time today.
That’s a shame.

What is the distance between the Kim Kui Slave at the back and its army?
It’s looking good.
So, let’s enjoy our Majin hunt, even if it’s short.
That’s right.
Not enjoying this simply won’t do.
It’d be annoying if I can’t enjoy this.

This is a game after all.
It’s just that the sense of realism is extremely high.

What’s my lineup?
Jericho, Senki, Raibun, Modulus, and Kotohogi.
It’s mainly focused on vanguard units.
They also serve to raise the level of our fighting power.

What about Adele?
Mystic Eye, Chimera, Arachne, Imp, and Wolf.
Yeah.
This lineup looks just like the one we saw yesterday, but something about it feels different.
It’s probably not my imagination.

And what about Irina?
Nue, Pixie, Gohou, Room Spider, and Imp.
This too was similar to the lineup we saw yesterday, but something about it does feel different.
What is it?
Yes, the addition of the Gohou Souen to her roster is evident.
By the way, what was in yesterday’s lineup?
I can’t remember.
Well, just because I can’t remember doesn’t mean it wasn’t important.
No problem.

What’s the expectation?
Of course, it’s about Irina’s Imp, Big Dipper.
I don’t think they will be able to Class Change today.
But I’m sure they’ll get there eventually.
It won’t be long before she gets a new Arachne.
There’s no doubt about it.

By the way…
The intent on Adele’s lineup is clear.
Is she going for a Werewolf?
I can see that without having to ask her.

《【Pole Weapon】 Level Up!》
《Summoned Monster 【Jericho】 Level Up!》
《Please add 1 point to a stat of your choice.》

The time is 1:50 PM.
Hunting the usual group of three Lesser Gryphons and three Majins has become almost automatic.
Hunting the groups of three Svadilfari Slaves, three Majins, and a pack of Garms is still a bit of a struggle.
But it’s good.
From an experience points’ view, this is definitely preferable.

Jericho’s STR increased automatically upon leveling up.
I’ll choose AGI as his second stat increase.

Jericho Mud Golem Lv9→Lv10 (↑1)
 DEX 6
 AGI 11 (↑1)
 INT 6
 STR 40 (↑1)
 VIT 40
 SPI 6

 Skills
 Punch Kick Magical Resistance [Small] Self-Repair [Small] Block
 Liquefaction

I would like to keep increasing its AGI.
I think mobility is very important, even for golems.
No matter how much attack power and defense a monster has, they’re meaningless if it can’t reach the enemy.
Jericho, this will throw the order of your stats a bit out of whack, but I’ll keep working to get your AGI even higher, okay?

Time’s up.
Adele and Irina hastily recall their Summoned Monsters.
It looks like they don’t have another second to spare, but they still managed to do before using the Return Home spell at 2 PM on the dot.
The large-scale battle is tomorrow.
I want them to be fully prepared for it.

Well then.
Back to hunting some Majins I go.

Let’s use Call Monster to check the status of that group of monsters.
There are still plenty of them.
I think it’s safe to assume that there are about the same number of Majins as there are Lesser Gryphons and Svadilfari Slaves.
These have decreased considerably.
There’s no doubt about that.
So, how much further can I reduce these numbers?
Yesterday, I must have hunted quite a number of monsters in what could be described as an encounter battle.
So there’s less of them overall, right?
Maybe there’s less of them.
I still don’t feel like counting, though!

Can I hunt them all by myself?
It’s impossible to do it today.
How about tomorrow?
What about the day after tomorrow?

What’s it gonna be?
If I don’t know their numbers, there’s no way I can make any estimations.
But still, I’ll give it a try.

That’s right, what about my lineup?
Currently, it’s Jericho, Senki, Raibun, Modulus, and Kotohogi.
It would be nice to have Kiyohime back in the lineup, but the previous battle has exhausted her MP bar.
Using Mana Potions to replenish it would be quite inefficient.

Can we go on like this?
There’s those enemy parties of three Lesser Gryphons and three Majins.
And then there’s the other one with three Svadilfari Slaves, three Majins, and a pack of Garms.
I might take some damage fighting the former, but I’m confident that I can beat them.
The problem is the latter.
I can’t tell how many packs of Garms there will be.
What should I do?
This isn’t something that can be solved by changing the lineup.
What about switching Kotohogi out in favor of someone who would increase our fighting power?
There’s no fun in that either.
I want to increase his fighting power too.
Kotohogi’s MP bar still has plenty of gas.
And he can use the Spacetime Attribute.
He can set up walls similar to Dimensional Mirrors.
Well, as insurance, that is.

In conclusion…
I won’t know until I try.
In other words, I’ve decided to give it a try as it is.

There’s nothing to worry about.
Nothing has changed.

Now, let me repeat myself.

Don’t waste your time worrying about the jump.
Just jump!

This was also a lesson to myself.
An introspection.

Protagonist Keith
Race Human Male Racial Lv30
Job Grand Summoner Lv16
Bonus Points Remaining 9

Set Skills
 Sword Lv12 Two-handed Spear Lv12 Joust Lv11 Club Lv12 Dagger Lv13
 Rapier Lv10 Rope Artes Lv11 Javelin Lv7 Pole Weapon Lv7 (↑1)
 Staff Lv22 Punch Lv20 Kick Lv20 Joint Lock Lv20
 Throw Lv20 Evade Lv20 Block Lv20
 Summon Magic Lv30 Spacetime Magic Lv18 Sealing Lv12
 Light Magic Lv18 Wind Magic Lv18 Earth Magic Lv18 Water Magic Lv18
 Fire Magic Lv18 Dark Magic Lv18 Ice Magic Lv17 Lightning Magic Lv17
 Tree Magic Lv17 Dust Magic Lv17 Lava Magic Lv17 Steam Magic Lv17
 Alchemy Lv14 Pharmacy Lv10  Glassmaking Lv8 Woodworking Lv12
 Synergy Lv21 Appraise Lv21 Identify Lv21 Discern Lv7 Cold Resistance Lv9
 Grab Lv18 Horsemanship Lv19 Precise Manipulation Lv20 Ropework Lv11
 Jump Lv11  Acrobatics Lv11  Heat Resistance Lv12 Climb Lv11 (↑1)  Balance Lv11
 Dual Wield Lv18 Disassembly Lv18 (↑1) Swimming Lv6 Diving Lv6 Throw Object Lv9
 Dash Lv10 Endurance Run Lv10 Hide Lv6 Conceal Lv6
 Physical Reinforcement Lv19 Mental Reinforcement Lv19 Speedcasting Lv20
 Magic Effect Amplification Lv19 Magic Range Expansion Lv19
 Petrification Resistance Lv6 Sleep Resistance Lv6 Paralysis Resistance Lv6
 Confusion Resistance Lv4 Dark Resistance Lv4 Unconscious Resistance Lv8
 Charm Resistance Lv1 Poison Resistance Lv3

Summoned Monsters
Jericho Mud Golem Lv9→Lv10 (↑1)
 DEX 6
 AGI 11 (↑1)
 INT 6
 STR 40 (↑1)
 VIT 40
 SPI 6

 Skills
 Punch Kick Magical Resistance [Small] Self-Repair [Small] Block
 Liquefaction

Strand Mizuchi Lv2→Lv3 (↑1)
 DEX 10
 AGI 18 (↑1)
 INT 10
 STR 18 (↑1)
 VIT 26
 SPI 10

 Skills
 Bite Wrap Evade Aquatic Heat Detection Conceal
 Deadly Poison Water Attribute

Kiyohime Lamia Lv1 → Lv2 (↑1)
 DEX 12
 AGI 26 (↑1)
 INT 28
 STR 19 (↑1)
 VIT 24
 SPI 28

 Skills
 Bite Wrap Scent Detection Heat Detectiong Echolocation Conceal
 Magical Resistance [Medium] MP Absorption [Small] Bloodsucking Spacetime Attribute Light Attribute
 Dark Attribute Fire Attribute Earth Attribute Poison Charm

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Comment (1)

  1. Hikikomori

    Thanks for the treat.

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