Chapter 300 Part 2
As I reach the edge of the Bamboo Woods, my lineup has changed significantly.
Now it’s Volff, Zangetsu, Helix, Couturier, and Kotohogi.
For now, we head south.
And then to the west.
I’d like to survey the situation around the next Kim Kui Slave…
No.
I want to keep an eye on the monster’s movements.
There are some problems, though.
There are no forests I can use to set up an ambush like I could do in this area.
Over there, it’s mostly plains.
That area’s terrain, the number of monsters, and our own numbers…
Even if we get the jump on them, the risk would be high.
And then there’s the time.
It’s not 2 PM yet.
I can always warp to W4, but if there’s gradually less and less monsters, things aren’t gonna be as promising.
With our withdrawal, there are definitely more players on the W4 map.
In other words, what am I trying to say?
The experience points.
I won’t be able to earn any of those, you know?
What about the next Kim Kui Slave?
There it is.
How many monsters are following it?
Are their numbers decreasing?
No, I feel like the number of Garms is actually increasing.
Some of the other monsters are just hard to count.
That group is moving slowly to the east.
It may join up with the other group in the Bamboo Forest.
It seems that this group has some Majins, so it’ll be difficult to interfere with them, won’t it?
That’s right.
I can use Instant Portals to set traps in order to hunt them.
Let’s keep pressing on.
However, these plains have few trees I can use.
There are other places that could work, but…
The only places that seem usable are too far away from the swarm of monsters.
Should we do this in the plains themselves?
I also have to think about what kind of lineup I’ll want to use for this.
What is the result?
Jericho, Senki, Gouki, Modulus, and Kiyohime.
Mostly front-liners.
But still…
There are no front lines when it comes to setting up traps using Instant Portals.
I believe that everyone must fulfill their role to the fullest.
This is especially true for me, though.
And my own specialties are using throwable weapons and Indra’s Halberd.
I set Indra’s Halberd to Dust Magic.
Let’s move on with this for now.
Please lead the way, Mr. First Majin.
It’s a Majin riding a Svadilfari Slave.
And a large pack of Garms.
It was quite a struggle, but the reason for that is clear.
Modulus, and Kiyohime.
Both of them are great to have, since they’re able to restrain the Majins and their mounts.
However, with this many Garms running around, many dangerous situations have arisen.
Perhaps it wouldn’t have been so bad if we had Goukame with us instead?
Let’s bring him in and take a closer look at that during our next fight.
The next Majins were riding on Lesser Gryphons, so they were no problem at all.
Let’s continue.
Huh?
The time is 6:20 PM.
I was enjoying some hand-to-hand combat together with Senki, not very interested in the hunt itself, and it’s gotten this late already?
Even though we’re doing well, not getting any Info screens is killing my mood!
This is the last one of the portable meals the girls had given me.
Once I’ve had my fill, let’s go back to fighting more Majins.
At any rate, something’s on my mind.
It’s about the 【Throw Object】 skill.
When executing a surprise attack from the top of a tree, spears were definitely better than kukris.
But here in the plains, this assumption gets a little tricky.
I know the cause.
What is the range of the White Elephant’s Spear?
It’s short.
It’s not that I have a problem getting close to monsters, even if it’s only for a short time.
The problem is the damage.
The damage it deals has been reduced by about half.
The same goes for kukris, but not so much that I’m concerned about it.
I learned the significance of building momentum from above a tree before hitting the target.
I guess we could call that the terrain advantage we had in the forest.
Well, as long as I’m careful, there’s no problem.
All I have to do is fight harder.
《【Javelin】Level Up!》
At last, an Info screen!
It’s been so long…
This is thanks to the Garms’ large numbers.
I can only have so many sparring sessions with Senki before growing bored of it.
So between each Majin battle, I’m now doing some refinement work with Gold Ore.
There’s a sizable pile of rocks left over from the extraction.
Senki is enjoying himself by throwing rocks of all sizes.
Hey!
Even a stone thrown for fun will hurt when it hits you, you know?
Ah, I see.
Wouldn’t it be better if I have him throw these?
We’ve given it a try.
I cast the Lava Magic spell Shape on the pile of rocks.
This was to split them into appropriate sizes and reshape them into spheres.
That’s all.
【Appraisal】 confirmed that they were still just stones.
Perfectly ordinary stones.
The only difference is the weight of each stone depending on their size.
Are you ready?
Hey, Senki, let’s play baseball!
I don’t have a glove or a bat, though!
No, that won’t do!
We gotta work on your grip!
Rather than baseball, this looks more like practicing shot put!
This is just a sample and I have to put it into practice.
However, the larger the stone, naturally, the heavier it is.
Is it okay to just throw them like a shot putter instead of as a baseball pitcher?
Stones the size of a baseball are too heavy for me to throw.
But those that are the size of a golf ball are too small to throw.
So, somewhere in between?
We then use a small bush for practice.
We only need to do straight pitches.
Curve balls are meaningless.
There’s no need for them.
I show Senki my grip, and throw some stones.
I’ve thrown five pitches, and two of them missed the bushes.
Hmph.
That’s a little frustrating.
Senki also starts throwing stones.
He can easily throw stones that are too big for me to throw.
They are the size of a cannonball.
They fly for a good distance, so they reach the bushes without bouncing.
The bushes in question are far enough that I can barely reach them by throwing a kukri at them.
Senki can easily throw big stones all the way there.
Well, it would be nice if all of them reached the bushes.
Of his five pitches, three of them missed.
Maybe he needs a little practice?
I start getting more excited about this than our usual grappling sparring sessions.
Some stones break easily.
Some of them are too stubborn and won’t break no matter how many times they are thrown.
But our fun wouldn’t last long.
Soon enough, a Majin approaches.
Dammit!
We were having so much fun!
Ha!
Yet another turn of events!
This won’t do.
A Majin on a Lesser Gryphon is giving us a little bit of trouble!
《【Lava Magic】Level Up!》
《【Throw Object】Level Up!》
The time is 10:30 PM.
I’ve managed to improve two skills so far.
Guess which of them I was engrossed in.
Whenever I refine Gold Ore to extract the valuable gold out of it, a lot of stones and pebbles are left behind.
I can make plenty of these spherical stones for throwing.
But it does take a considerable amount of time.
Wouldn’t it be better to have a glove for these?
No, even if I had something like a baseball glove, I shouldn’t assume that I’ll be able to catch the stones Senki can throw.
The things he’s throwing are mere stones.
But they can kill someone.
They can definitely kill someone.
I wouldn’t want to be taken out of this stage because I was hit by a dangerous dead ball.
I also tried having Senki throw a random stone that hasn’t changed shape.
This also feels like a nice improvement.
The stone hits right where he aimed it at.
Hmm.
Well, if there are no monsters nearby, go ahead and throw them!
Just make sure not to hit your teammates!
《Summoned Monster『Goukame』 Level Up!》
《Please add 1 point to a desired stat.》
The time is 11:30 PM.
It looks like Goukame was able to level up in time before midnight.
Goukame’s special abilities are surprisingly useful.
That sounds about right.
Goukame’s STR increased automatically upon leveling up.
Let’s choose VIT as his second stat increase.
Goukame Forest Tortoise Lv3 → Lv4 (↑1)
DEX 4
AGI 10
INT 20
STR 19 (↑1)
VIT 31 (↑1)
SPI 24
Skill
Bite Strong Defense Magical Resistance [Small] MP Recovery [Small]
Earth Attribute Water Attribute Wood Attribute
Goukame still has some MP left in his bar.
I decided to set one more trap and call it a day after that hunt is done.
Today has been quite the hectic day since the early morning, but in the end it all came back to the usual hunts.
What about tomorrow?
Will our new base be the area portal of the W4 map, that is, Twilight Castle?
The Majins and the monsters they lead are nice.
The other monsters that appear there are of a slightly lower rank.
There are still some tough ones out there like Panzer Rhinos.
But it looks like it will be difficult to decide what to do about my hunting grounds for tomorrow.
I use Return home to warp to Twilight Castle.
What’s the plan for tomorrow?
That’s right.
I’ll tackle the thing that’s been troubling me the most lately, that is, my Bonus Points.
Protagonist Keith
Race Human Male Racial Lv31
Job Grand Summoner Lv17
Bonus Points Remaining 1
Set Skills
Sword Lv12 Two-handed Spear Lv12 Joust Lv12 Club Lv13 Dagger Lv13
Rapier Lv11 Rope Artes Lv11 Javelin Lv9 (↑1) Pole Weapon Lv8
Staff Lv22 Punch Lv20 Kick Lv20 Joint Lock Lv20
Throw Lv20 Evade Lv20 Block Lv20
Summon Magic Lv31 Spacetime Magic Lv19 Seal Magic Lv13
Light Magic Lv19 Wind Magic Lv19 Earth Magic Lv19 Water Magic Lv19
Fire Magic Lv19 Dark Magic Lv19 Ice Magic Lv17 Lightning Magic Lv18
Tree Magic Lv18 Dust Magic Lv17 Lava Magic Lv18 (↑1) Steam Magic Lv18
Alchemy Lv15 Pharmacy Lv10 Glassmaking Lv8 Woodworking Lv12
Synergy Lv22 Appraise Lv22 Identify Lv22 Discern Lv7 Cold Resistance Lv9
Grab Lv18 Horsemanship Lv19 Precise Manipulation Lv21 Ropework Lv11
Jump Lv11 Acrobatics Lv11 Heat Resistance Lv13 Climbing Lv12 (↑1) Balance Lv13
Dual Wield Lv18 Disassembly Lv18 Swimming Lv6 Diving Lv6 Throw Object Lv11 (↑1)
Dash Lv11 Endurance Run Lv11 Hide Lv7 (↑1) Conceal Lv7 (↑1)
Physical Reinforcement Lv20 Mental Reinforcement Lv20 Speedcasting Lv20
Magic Effect Amplification Lv19 Magic Range Expansion Lv19
Petrification Resistance Lv6 Sleep Resistance Lv6 Paralysis Resistance Lv6
Confusion Resistance Lv4 Dark Resistance Lv4 Unconscious Resistance Lv8
Charm Resistance Lv1 Poison Resistance Lv3 Silence Resistance Lv3
Summoned Monsters
Goukame Forest Tortoise Lv3 → Lv4 (↑1)
DEX 4
AGI 10
INT 20
STR 19 (↑1)
VIT 31 (↑1)
SPI 24
Skill
Bite Strong Defense Magical Resistance [Small] MP Recovery [Small]
Earth Attribute Water Attribute Wood Attribute

Thanks for the treat.