Chapter 311 Part 3
*Author’s note: There are some depictions of cruelty. Reader discretion advised.*
How is Night Vision working?
It’s doing its job.
This darkness is the same as being in the middle of the night.
So this Spell allows me to see here as well.
My senses haven’t been able to adapt completely yet, though.
What about the Majin’s movements?
It’s fast.
But I can still follow its movements with my eyes.
At worst, I can assume that it’s constantly using some kind of weapon arte.
That’s no big deal.
At any rate, I do the same thing.
A sharp pain in my shoulder.
Its rapier tore the area above my left collarbone.
I thought I had seen completely through its movements, but…
Perhaps adapting my senses to this darkness isn’t as easy as I thought?
No, this guy’s attacks are sharp.
It doesn’t seem like it’s the same as other Majins.
And the number of enemies who are getting in the way is suddenly increasing.
Spartoi Lv.11
Demon Enemy Target Active
??? ???
Those are the ones who used to work under that Black Santa.
There’s two of these guys.
They’re here to act as bodyguards, huh?
Their level is also high.
But…
Don’t get in my way!
That’s all there is to it.
We have reinforcements here.
The two Spartoi were quickly checkmated.
Their HP bars were full, but they were still completely checkmated.
A surprise attack from above.
One of the Spartois was caught by Kiyohime, who wrapped herself around and took it away to the top of the bamboo thicket.
The other one’s entire body has been entangled with thread.
I can’t see Modulus anywhere.
A trap, huh?
I hadn’t noticed it either!
But this is fine.
Volff is behind Il Capitano.
Obsidian is flying around in the Bamboo Woods.
Oma is behind me.
Alright…
What will you do now?
What’s your next move, Il Capitano?
It stabs me with his rapier again.
That’s right.
If you don’t do that, you’ll be in trouble.
The area is surrounded by bamboo.
And Il Capitano’s weapon of choice is the rapier.
Should this make it easy to deal with its attacks as long as I could tell when its attacks are coming?
That’s not possible.
It closes the distance to attack me, but it does it so quickly that I can’t get a good grasp of the timing!
And it’s also quick to distance himself after attacking.
I wonder if that’s some kind of weapon arte.
Using Seal Magic here sounds like a good idea.
I need to counter its attacks.
I should be able to catch it as soon as I get the right timing.
That’s what I think.
Its thrusts are sharp.
Moreover, it’s clear that it’s aiming for a vital spot.
So it’ll be easy to lure him?
Probably so.
I try changing it to an extreme left-body stance.
It’s the same as the basic stance taken when one is about to attack using a tantō with one hand.
Well then…
What will you aim for now?
My thighs to prevent me from moving?
Suddenly my head?
It was both.
Even so, it was easier to deal with.
His attack style specializes in thrusting, huh?
Had this been an empty field, this would probably have been a struggle.
But, you know…
There is bamboo here.
A chance.
The next moment after it misses an attack.
At this moment, its arm is fully extended.
I hit Il Capitano’s right arm from the inside.
There is also bamboo there.
What about using that to keep it in check?
I can’t do that.
However, this made it so that he was slower than usual at regaining its arm’s posture.
So I leap forward to position myself right in front of Il Capitano.
I drove my right hand, still holding the tonfa, into the space between its right arm and its chest.
As long as I can restrain it, this is fine.
Alright.
I’m more powerful than you expected, huh?
I don’t know about throws, but it seems certain that Il Capitano can’t handle Joint Lock techniques.
I was easily able to put it under an Ude-Hishigi-Juji-Gatame lock.
Of course, this breaks its right elbow.
I’m hearing all sorts of strange noises.
I also took its rapier from its hands, so I don’t mind if I finish him off like this, but…
Even if I just let it die here…
I still have a few matters to settle with this guy, you know?
What time is it?
It’s 1:40 PM.
What about Il Capitano?
It’s still in good health.
That is, if you can call this being in good health…
If I don’t go too overboard, its HP won’t decrease.
No, even if it decreases, I can recover it with Dark Heal.
It’s so kind of me to let you recover!
The Majin’s arms and legs are bound by Modulus’ threads.
It’s lying spread-eagled on the ground.
On top of that, a Black Rope is tied around its neck.
While we were setting this up, it seemed like it was trying to do something troublesome, and the rope was blowing flames several times, but…
Don’t you worry.
Ah, it’s time to recover your HP, isn’t it?
Of course, I’ll ask questions.
But don’t say anything that isn’t useful!
『I am a being that transcends pain. One day, I will punish you for this.』
That’s all it’s saying.
In fact, it seems that it is able to turn off its ability to feel anything at will.
I tried tickling its armpits, but there was no reaction.
Boring…
Should I get this over with quickly?
No.
I want to pester it a little longer.
I tried crushing the joints of its fingertips with a stone chisel.
This slightly reduces its HP, but the Majin seems fine.
Oh…
Let’s try hitting it.
This looks like it’s painful.
It’s probably because my arm is equipped with a Bracelet of Torture.
Hmm?
What’s this?
Even if it causes damage to the fingertips, it seems that I’ll have to come up with something else.
Hmm.
Should we try different things?
《【Seal Magic】Level Up!》
Oh, look at that.
Something unexpected has Leveled Up.
Well, maybe it isn’t so unexpected.
This is probably because I’ve been using Seal Weapon Arte and Five Elemental Seal to prevent this guy from making any unnecessary movements.
Not yet.
Il Capitano is still alive and well.
My MP bar is decreasing considerably, but I’ve still got some left.
This has gradually started to become more of an experiment.
I’ve tried several things, including using Summoned Monsters, but I finally found this to be the most effective.
The Tonfas of Torture.
You turn it sideways and place it over the first joints of its hand’s fingertips.
Then hit it with a mallet.
This seems to be the most effective.
After all, a scream that echoed through the Bamboo Woods could be heard coming from the Majin’s mouth.
Is it working?
It’s working, right?
Then there’s no problem.
Let’s keep going.
Still, it’s strange.
Though Kiyohime also tried biting the Majin, she sure enough didn’t seem to be pleased by it.
There were no signs of pain even after squeezing its torso even harder.
Well, that’s fine.
As long as she can restrain it so that it doesn’t escape, that should be enough.
Another roar came from the Majin’s mouth again.
Does it hurt that much?
Endure it!
You’re a big man, aren’t you?
I don’t ask any more questions.
There’s no need to.
It seems that there are other demons on the same level as Il Capitano.
Yes, I’m sure they are still out there somewhere.
I was simply wondering if Il Capitano could give me some clues.
Well, that was the next biggest reason for all this.
The actual main reason was to satisfy myself by doing this.
But this is terrible.
This looks just like torture, doesn’t it?
Ah!
This is no good.
Its HP bar has gone below 10 %.
I have to heal it back up!
But I can’t believe I’m actually healing this guy this often.
Am I being too soft on my enemies?
Am I worrying a little too much?
Protagonist Keith
Race Human Male Racial Lv32
Job Grand Summoner Lv18
Bonus Points Remaining: 22
Set Skills
Sword Lv12 Two-handed Spear Lv12 Joust Lv13 Club Lv14 Dagger Lv13
Rapier Lv11 Rope Artes Lv11 Javelin Lv9 Pole Weapon Lv8
Staff Lv23 Punch Lv20 Kick Lv20 Joint Lock Lv20 Throw Lv20
Evade Lv20 Block Lv20
Summon Magic Lv32 Spacetime Magic Lv20 Seal Magic Lv14 (↑1)
Light Magic Lv19 Wind Magic Lv19 Earth Magic Lv19 Water Magic Lv19
Fire Magic Lv19 Dark Magic Lv19 Ice Magic Lv18 Lightning Magic Lv18
Tree Magic Lv18 Dust Magic Lv18 Lava Magic Lv18 Steam Magic Lv18
Heroic Summoning Lv1
Alchemy Lv15 Pharmacy Lv10 Glassmaking Lv8 Woodworking Lv12
Synergy Lv22 Appraise Lv22 Identify Lv22 Discern Lv7 Cold Resistance Lv10
Grab Lv19 Horsemanship Lv20 Precise Manipulation Lv22 Ropework Lv11
Jump Lv12 Acrobatics Lv12 Heat Resistance Lv14 Climb Lv12 Balance Lv13
Dual Wield Lv19 Disassembly Lv18 Swimming Lv6 Diving Lv6 Throw Object Lv11
Dash Lv12 Endurance Run Lv12 Hide Lv7 Conceal Lv7
Physical Reinforcement Lv20 Mental Reinforcement Lv20 Speedcasting Lv21
Magic Effect Amplification Lv20 Magic Range Expansion Lv20
Petrification Resistance Lv6 Sleep Resistance Lv6 Paralysis Resistance Lv7
Confusion Resistance Lv4 Darkness Resistance Lv4 Unconscious Resistance Lv9
Charm Resistance Lv2 Poison Resistance Lv3 Silence Resistance Lv4
Instant Death Resistance Lv1

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