Chapter 316 Part 2
Orion Guardian Barnard’s Loop Lv.4
Heroic Spirit Enemy Target Active
Battle Position: Ground ???
Orion Horse Horsehead Nebula Lv.4
Heroic Spirit Enemy Target Active
Battle Position: Ground ???
Orion Guardian Trapezium Lv.2
Heroic Spirit Enemy Target Active
Battle Position: Ground ???
Another group of Heroic Spirits, but….
The situation is different from the previous ones.
So far, these Heroic Spirits have been wearing equipment that appears to be shining.
But these guys are quite plain.
Or should I say, they’re just dressed in black?
And they are lightly equipped, with no shields.
Barnard’s Loop is riding a horse, and has a spear in his hand.
The horse’s name is Horsehead Nebula.
Horsehead Nebula?
It seems that its horse is also treated as a Heroic Spirit.
Will this turn into a cavalry battle on the plains at night?
The Trapeziums are five in total.
All of them are lightly armored, and have different weapon choices.
Small sword, dagger, hatchet, whip, and unarmed.
I’m curious…
The one that doesn’t have a weapon is weighing on my mind.
It’s got me really curious about it.
Why don’t you come over here for a second?
Whoa!
These guys are fun too!
I left Barnard’s Loop and its steed to Volff, Obsidian, and Telomere from start to finish, so I don’t know about that one in particular.
But the Trapeziums were very interesting.
Really technical.
It seemed like they were able to read into the moments I was about to start using a technique.
That’s right.
Fighting without a strategy is no fun, right?
Although Senki doesn’t care much for strategy…
However…
The fun didn’t last long.
That Senki…
And Tigris, too.
There were five Trapezium members, and they would swap their roles between attack and defense with one another when fighting against us.
The fight was three of us versus all five of them, but…
After all, they were unable to stop Senki.
Well, I guess it is what it is.
Still, Senki’s HP bar was decreasing.
And why is that?
Because these guys could also use offensive Spells even in close combat!
Well, it’s not like I’m in any position to complain about that.
That alone made it difficult to fight against the unarmed Trapezium.
Well, that was until I sealed its Spells away with the Five Elements Seal.
That was fun!
It was a good fight.
I wouldn’t have any complaints if it had been a little better at pinning techniques.
It’s nice to be able to maintain a good sense of tension.
It’s amazing how it came at me and tried to blind me without any hesitation!
That’s right.
This is how fighting should be.
So, the Heroic Spirits?
We defeated them completely.
There were no Info screens after the fight, though.
And they dropped no items.
Hmm…
It was a fairly even battle, but in terms of results alone, it was a little underwhelming.
But we have no choice but to move on.
Let’s check the wide area map.
It’s still a long way to the center of the area.
What time is it?
7:30 PM.
I can consider myself satisfied if we could arrive at the area portal tonight.
Now that the goal is set, time to get a move on.
Ogres, Trolls, and groups of Heroic Spirits, come at me!
But no Sprites, please.
Those are this Map’s most hated opponent.
《【Pole Weapon】Level Up!》
《【Lightning Magic】Level Up!》
I tried changing the way I fight a little.
I’m doing fine against Ogres, but when dealing with Trolls, it’s better to have longer range.
It’s definitely better.
Since they don’t move very quickly, landing blows to their knees is quite easy.
It’s true that Trolls are huge, and their attacks are still a threat.
But, you know…
Once you make them fall, they’re not so threatening anymore.
Hmm…
I would like to use joint techniques against them as well.
But unfortunately, the size difference is too big, so those won’t work.
On the other hand, Senki’s joint locks are pretty effective.
He had him locked under a heel hold.
That’s right.
Push your opponent’s toes further toward you and twist its heel!
I’m starting to feel like some kind of a ringside coach…?
Yeah, something like that.
But, you know…
In the end, I want to defeat the monsters myself.
Heroic Spirits are fine as well, so won’t you come and attack me?
It’s night now.
Should I make a wish upon a star?
《【Summoning Magic】Level Up!》
《Job Level Up!》
《Racial Level Up! Please assign 1 point to any 2 desired stats.》
What time is it?
9:30 PM.
Fighting is so fun!
However, I haven’t been able to gain any distance towards my destination.
The only items I’ve been getting from these fights are Magic Crystals from Ogres and logs from the Trolls.
So the drops haven’t been very good.
But the experience points seem to have been worth it all.
Let’s keep setting my stats in the way I’ve planned.
Basic Stats
DEX 22 (↑1)
AGI 22 (↑1)
INT 32
STR 21
VIT 21
SPI 32
《You have gained 2 Bonus Points. You currently have a total of 24 Bonus Points.》
I’ve already decided what stats I’m going to increase in my next Level Up.
It’ll be STR and VIT.
And after that?
I’ll go with INT and SPI.
That way all of my stats will be multiples of 11.
Baobab Ent Lv.2
Tree Spirit On Alert
??? ???
You again?
But the situation is different this time around.
It’s in the middle of a fight.
Is it fighting a Troll?
Yeah, it’s definitely a Troll, but…
It’s like the Troll is being toyed with.
I’ve been watching their duel at night using Night Vision.
Is it worth it?
I’d like to think that it is.
That Baobab Ent is strong!
Well, looking at how the battle unfolded, it’s clear that its movements are quite good.
It’s not as fast as an Ogre, but it’s good enough against Trolls.
It remained calm as it caught the log that the Troll was swinging at him.
It looks like it took some damage, but…
It’s as if it can’t feel any pain.
And once it caught the log, that was the end of it.
Ivy-like branches started to grow from the Ent’s arms, restraining the Troll’s movements.
Then, with its free arm, it delivered a strong punch into the Troll’s stomach.
It has really long arms, huh?
No, that’s not it.
That was very effective.
It was a strong punch to the guts.
I even feel sorry for the Troll.
Hmm…
Perhaps I should stop trying to pick a fight with Baobab Ents.
What time is it?
10:30 PM.
The surrounding area is still the same prairie.
And I’ve given up on reaching the area portal tonight.
I’ve had too many battles to make that happen.
There’s nothing I can do about that now.
So let’s change my way of thinking.
I’ll stop moving and switch to hunting monsters exclusively.
Let’s go with that.
I recall Volff and Senki, and summon Jericho and Yukiwa to replace them.
Let’s give up on getting to the area portal, and focus on calling Ogres and Trolls with Call Monsters.
Is there anything to be concerned about?
If anything, it’d be the wood collected from the Trolls.
It’s pretty heavy.
The weight varies, but the lightest one I’ve gotten so far has a weight of 15, while the heaviest one is 20.
There’s still room in my Item Boxes.
Should I be worried about this?
Oh well, it’ll work out somehow.
《Summoned Monster『Jericho』 Level Up!》
《Please add 1 point to a desired stat.》
Hmm?
It Leveled Up already?
Well, it did Level Up after we defeated the Kim Kui Slave, but maybe it had a lot of leftover experience points from that Level Up.
If I think about it that way, it makes sense.
So, it’s time for its Class Change, right?
Jericho’s VIT increased automatically upon leveling up.
Let’s choose STR as its second stat increase.
Jericho Mud Golem Lv11 → Lv12 (↑1)
DEX 7
AGI 12
INT 6
STR 41 (↑1)
VIT 41 (↑1)
SPI 6
Skills
Punch Kick Magical Resistance [Small] Self-Repair [Small] Block
Liquefaction
《The Summoned Monster 『Jericho』 has cleared the conditions for Class Change!》
《Please go to the Status Menu to access the Class Change options》
Yeah, let’s do that.
However, there seems to be more Info coming up.
What is it?
《Summoned Monster『Yukiwa』 Level Up!》
《Please add 1 point to a desired stat.》
So Yukiwa Leveled Up as well, huh?
Well, there’s nothing wrong with that.
Both Ogres and Trolls are opponents that Yukiwa can attack without having to worry about retaliation.
It can feel pretty safe fighting this type of enemy.
Yukiwa’s INT increased automatically upon leveling up.
Let’s choose STR as its second stat increase.
Yukiwa Wraith Lv1 → Lv2 (↑1)
DEX 5
AGI 5
INT 26 (↑1)
STR 2 (↑1)
VIT 3
SPI 22
Skills
Flight Shapeshift Physical Attack Permeability MP Absorption [Small] Dark Attribute
Water Attribute
That’s right.
This place seems ideal to train Yukiwa.
Its Sprite and Shade matchup is pretty bad, though.
I would like to continue hunting here, but…
It’s already 11:30 PM.
So doing that is going to be a little tricky.
Should I deploy an Instant Portal, get Jericho’s Class Change done, and then log out?
《This Summoned Monster cannot be fused.》
Well then.
I’m looking forward to this.
Fusion Identification done.
So, what are our options here?
Class Change Options:
Amalgam Golem
Well, there’s not much of a choice here.
Let’s get this Class Change done and over with.
Jericho Mud Golem Lv12 → Amalgam Golem Lv1 (New!)
DEX 9 (↑2)
AGI 14 (↑2)
INT 6
STR 42 (↑1)
VIT 42 (↑1)
SPI 6
Skills
Punch Kick Physical Resistance [Slight] (New!) Magical Resistance [Small]
Self-Repair [Small] Block Liquefaction Shapeshift (New!) Surface Tension Shift (New!)
【Amalgam Golem】 Summoned Monster Battle Position: Ground
A semi-metallic Golem. Its main means of attack are punches and kicks.
Although it is a Golem, it has shapeshifting capabilities that are similar to those of a Slime.
It tends to move exceptionally fast among other types of Golem.
Even without its shapeshifting ability, it is tough and strong, making it suitable for vanguard combat.
When turned into its fluid state, it becomes even more difficult to deal damage with physical attacks.
It is a tireless and faithful servant.
《This Summoned Monster cannot be fused.》
Amalgam, huh?
It seems like its Skills are starting to lean towards a Slime-type monster.
Oh boy.
I’m starting to want to see how it fights.
But I can’t…
I can’t!
What time is it?
It’s almost 11:40 PM.
Well…
Maybe just once.
Yeah.
Shall we just have one little fight?
《【Synergy】Level Up!》
What time is it?
It’s… 2:10 AM.
Jericho’s fighting style was so amazing that time just flew away.
So, how worth it was to have this Class Change?
All I can say is that it’s amazing.
It’s also nice to see that Jericho’s MP bar doesn’t get too low after using its Liquefaction Skill.
It’s also moving faster.
Above all, I also like the dexterity with which it continues to effectively shapeshift in order to restrain the Ogres’ movements.
Well, with Ogres as our opponents, getting attacked when returning to normal will result in Jericho taking some damage.
That’s where my support comes in.
That ability is really amazing.
I have high hopes for Jericho’s performance from here on out.
《【Appraise】Level Up!》
《【Disassembly】Level Up!》
I got a few more Level Ups after taking a Magic Crystal from that last Ogre’s corpse.
Hmm…
Looks like staying up late did pay off today.
Is it okay to think about it that way?
Alright, time to log out.
I should be able to reach the W7 area portal tomorrow.
Ah, that’s right!
Wasn’t there a meeting to review the last event tomorrow?
What should I do…?
Well, I guess I’ll have to think about it after logging back in in the morning.
Protagonist Keith
Race Human Male Racial Lv33 (↑1)
Job Grand Summoner Lv19 (↑1)
Bonus Points Remaining: 24
Set Skills
Sword Lv13 Two-handed Spear Lv12 Joust Lv13 Club Lv14 Dagger Lv13
Rapier Lv11 Rope Artes Lv11 Javelin Lv10 (↑1) Pole Weapon Lv10 (↑1)
Staff Lv24 (↑1) Punch Lv21 Kick Lv21 Joint Lock Lv21 Throw Lv21
Evade Lv21 Block Lv21
Summon Magic Lv33 (↑1) Spacetime Magic Lv21 (↑1) Seal Magic Lv15
Light Magic Lv20 Wind Magic Lv20 Earth Magic Lv20 Water Magic Lv20
Fire Magic Lv20 Dark Magic Lv20 Ice Magic Lv18 Lightning Magic Lv19 (↑1)
Tree Magic Lv19 (↑1) Dust Magic Lv18 Lava Magic Lv19 (↑1) Steam Magic Lv19
Heroic Summoning Lv1
Alchemy Lv16 Pharmacy Lv10 Glassmaking Lv8 Woodworking Lv12
Synergy Lv23 (↑1) Appraise Lv23 (↑1) Identify Lv23 Discern Lv7 Cold Resistance Lv10
Grab Lv19 Horsemanship Lv20 Precise Manipulation Lv22 Ropework Lv11
Jump Lv12 Acrobatics Lv12 Heat Resistance Lv14 Climb Lv12 Balance Lv13
Dual Wield Lv19 Disassembly Lv19 (↑1) Swimming Lv6 Diving Lv6 Throw Object Lv12 (↑1)
Dash Lv12 Endurance Run Lv13 (↑1) Hide Lv7 Conceal Lv7
Physical Reinforcement Lv20 Mental Reinforcement Lv21 (↑1) Speedcasting Lv21
Magic Effect Amplification Lv20 Magic Range Expansion Lv20
Petrification Resistance Lv6 Sleep Resistance Lv6 Paralysis Resistance Lv7
Confusion Resistance Lv4 Darkness Resistance Lv5 (↑1) Unconscious Resistance Lv9
Charm Resistance Lv2 Poison Resistance Lv3 Silence Resistance Lv4
Instant Death Resistance Lv1
Basic Stats
DEX 22 (↑1)
AGI 22 (↑1)
INT 32
STR 21
VIT 21
SPI 32
Summoned Monsters
Jericho Mud Golem Lv12 → Amalgam Golem Lv1 (New!)
DEX 9 (↑2)
AGI 14 (↑2)
INT 6
STR 42 (↑1)
VIT 42 (↑1)
SPI 6
Skills
Punch Kick Physical Resistance [Slight] (New!) Magical Resistance [Small]
Self-Repair [Small] Block Liquefaction Shapeshift (New!) Surface Tension Shift (New!)
Tigris Sturmtiger Lv8 → Lv9 (↑1)
DEX 12 (↑1)
AGI 26
INT 12 (↑1)
STR 26
VIT 26
SPI 11
Skills
Bite Roar Sense Danger Night Vision Conceal Wind Attribute
Yukiwa Wraith Lv1 → Lv2 (↑1)
DEX 5
AGI 5
INT 26 (↑1)
STR 2 (↑1)
VIT 3
SPI 22
Skills
Flight Shapeshift Physical Attack Permeability MP Absorption [Small] Dark Attribute
Water Attribute

Thanks. 😊