Chapter 319 Part 3
《【Seal Magic】Level Up!》
《Summoned Monster『Aotsuki』 Level Up!》
《Please add 1 point to a desired stat.》
At last!
She’s been quite active lately.
To think that it’s taken her this long to level up!
Aotsuki’s AGI increased automatically upon leveling up.
Let’s choose DEX as her second stat increase.
Aotsuki Pegasus Lv1 → Lv2 (↑1)
DEX 17 (↑1)
AGI 38 (↑1)
INT 27
STR 32
VIT 32
SPI 18
Skills
Headbutt Trample Dash Endurance Run Wild Gallop Stampede Flight
Kick Far Sight Wide Area Search Ambush Sense Danger Air Mobility
Horn Growth Wing Growth Rider Recovery [Medium] Magical Resistance [Medium]
Light Attribute Wind Attribute Earth Attribute Thunder Attribute
Her stats and Skills are as abundant as ever.
Well, that’s fine.
What are the results so far?
I gave up on keeping a written record of the monsters we’ve defeated halfway through.
This isn’t the same as when we were back in Remut.
We’re not chaining one Wild Dog fight after another here.
The last series of three fights versus a Hill Troll, then a Sprite with four Spirits, and a Spriggan was the end of it.
Then how am I going to keep track of our fights?
Just keeping a sensory track will be enough!
Writing all the time is a hassle!
I don’t care about counting anymore!
I just have to feel it!
The one thing I know for sure is that if I keep winning these series of battles and keep on hunting, stronger and more troublesome enemies will appear.
Just knowing that much is enough for me.
Anyway…
Spriggan, next time, make sure to leave something behind!
Though as far as experience points go, Spriggans are very delicious.
《Summoned Monster『Sputter』 Level Up!》
《Please add 1 point to a desired stat.》
Alright.
So fast!
No, I have no doubt that he’s been very active in these fights.
He’s been especially useful in our battles with the Sprites and their Spirit followers.
Sputter’s SPI increased automatically upon leveling up.
Let’s choose STR as his second stat increase.
Sputter Fighting Falcon Lv2 → Lv3 (↑1)
DEX 12
AGI 27
INT 22
STR 13 (↑1)
VIT 13
SPI 14 (↑1)
Skills
Peck Flight Far Sight Wide Area Search Ambush Sense Danger Air Mobility
Wind Attribute
It’ll be nighttime soon.
This concludes our afternoon hunt.
What will we do at night?
Of course, I want to keep going.
But, you know.
Fighting during the day is fine.
There’s not much strategy to worry about other than basing my battle plan on Aotsuki’s charge attacks.
But at night, we’ll have to get creative.
Still…
That will make sure that this doesn’t get too boring.
What to do?
What should I do?
Still…
I should just enjoy this as well.
That’s what I think.
The time is 6:10 PM.
I recall Sputter and summon Bunraku.
It’s dinner time.
Well then.
It would be nice to just settle here and keep on hunting.
Let’s look at my Summoned Monster lineup.
That’s right.
Nias would be a good inclusion.
She took part in some battles last night.
But I’m still in a fix.
I feel sorry for the other underwater Summoned Monsters!
I want to make it work for them too.
Though it’s not like I’m dissatisfied with hunting here.
But, you know…
It would still be easier for Nias if our intended opponent were the groups of Heroic Spirits.
But those Ogres, Trolls, Sprites and Spirits…
They probably won’t be a good match for her.
That’s right.
I’ll eventually have to leave this area.
I’ll have to warp back to Twilight Castle using Return Home…
And head east from there.
With Aotsuki on my team, that doesn’t sound too hard.
Thinking about it this way makes things easier on my mind.
After finishing eating, I changed the lineup.
Now it’s Jericho, Ninetails, Tigris, Telomere, and Florin.
Our fighting style will basically remain the same as last night.
Against Ogres, Trolls, and Heroic Spirits, I’ll be using spears or Indra’s Halberd followed by other throwable weapons.
Against Sprites, Shades, and other Spirits, I’ll be using mainly spells.
Tonight, I’d like to start by trying out my Seal Magic.
However…
Those guys will still be a problem.
The Red Ogres…
The Hill Trolls…
And the Spriggans.
No, Spriggans are a big problem.
Maybe it’s better to be somewhat prepared in advance.
I’ll have to keep Psycho Pod on at all times, right?
《【Dagger】Level Up!》
《【Darkness Resistance】Level Up!》
What time is it?
8:20 PM.
It’s starting to get suspicious around here.
Red Ogres, Hill Trolls, and Spriggans…
I haven’t encountered any of those since I started hunting at night.
I feel like either of those could appear at any moment.
I’ve been able to get some good results so far.
My last fight was against a Sprite and the dark Spirit Shade.
Seal Magic was actually quite effective.
In particular, the Hexagram Seal and the Five Elemental Seal.
Being able to block the special abilities of even one of these enemies makes fighting them a lot easier.
The Five Elemental Seal is only effective against Sprites about half the time, but when it does work, the rest of the battle is a piece of cake.
Even when they launched a preemptive attack on us, I feel that fighting them had a good balance between what we gained and what we had to expend in order to defeat them.
Alright.
Have I found the best way to fight them regularly?
I already have ways to fight the Red Ogres and the Hill Trolls.
The only ones that are still a problem are the Spriggans.
I hope the Five Elemental Seal works on them.
《【Javelin】Level Up!》
《【Pole Weapon】Level Up!》
《【Throw Object】Level Up!》
《【Speedcasting】Level Up!》
《【Paralysis Resistance】Level Up!》
《【Confusion Resistance】Level Up!》
《【Instant Death Resistance】Level Up!》
《Summoned Monster『Telomere』 Level Up!》
《Please add 1 point to a desired stat.》
After three Ogres, there was one Red Ogre.
After one Troll, there was one Hill Troll.
What came after a group of Heroic Spirits?
A Sprite and four dark Spirit Shades.
And right now a Spriggan.
It’s hard.
It’s really hard!
Telomere’s SPI increased automatically upon leveling up.
Let’s choose AGI as his second stat increase.
There’s also a new Skill slot.
The choices here are Earth Attribute and Water Attribute.
I make my decision quickly.
Telomere Vampire Lv7 → Lv8 (↑1)
DEX 17
AGI 26 (↑1)
INT 30
STR 17
VIT 17
SPI 29 (↑1)
Skills
Staff Hammer Buckler Block Evade Flight Shapeshift Conceal
Physical Resistance [Small] Magical Resistance [Medium] (New!) Self-Repair [Medium] MP Absorption [Small]
Ambush Suck Blood Dark Attribute Fire Attribute Wind Attribute Earth Attribute (New!)
How was the battle against the Spriggan?
There’s a hint to their appearance.
At first, Spriggans appear as small as Dwarves.
Then they get bigger.
So dealing damage to them before they start growing is quite effective.
The White Elephant Throwing Spear and two kukris had been doing a lot of damage.
Well, it was only about 20%, but still.
Its HP bar didn’t change even after it became huge.
With the addition of Tigris, Telomere, and Florin, we were able to reduce this Spriggan’s HP bar all the way to about 40% before it became gigantic.
How difficult could it be to eliminate the remaining 40% once it has grown so large?
Come on…
It’s not that hard!
We were able to defeat it somehow.
Although none of my Summoned Monsters were defeated, Ninetails and Tigris have suffered stat penalties.
We had to go all out after all!
What time is it?
10:50 PM.
Let’s hang in there a little longer.
I recall Ninetails and Tigris, and summon Raibun and Yukiwa.
We’re not done yet.
Please keep me company for a little longer.
《Summoned Monster『Yukiwa』 Level Up!》
《Please add 1 point to a desired stat.》
The time is 11:50 PM.
Indeed, let’s end our hunt here.
Looks like we’ve finally managed to get another High Mana Crystal after defeating that last Red Ogre!
Yukiwa’s VIT increased automatically upon leveling up.
Let’s choose STR as his second stat increase.
Yukiwa Wraith Lv2 → Lv3 (↑1)
DEX 5
AGI 5
INT 26
STR 3 (↑1)
VIT 3
SPI 23 (↑1)
Skills
Flight Shapeshift Physical Attack Permeability MP Absorption [Small]
Dark Attribute Water Attribute
This should be good for today.
All’s well that ends well, right?
Let’s log out for today.
Protagonist Keith
Race Human Male Racial Lv33
Job Grand Summoner Lv19
Bonus Points Remaining: 24
Set Skills
Sword Lv13 Two-handed Spear Lv13 Joust Lv14 (↑1) Club Lv14 Dagger Lv14 (↑1)
Rapier Lv11 Rope Artes Lv11 Javelin Lv11 (↑1) Pole Weapon Lv11 (↑1)
Staff Lv24 Punch Lv21 Kick Lv21 Joint Lock Lv21 Throw Lv21
Evade Lv21 Block Lv21
Summon Magic Lv33 Spacetime Magic Lv21 Seal Magic Lv16 (↑1)
Light Magic Lv20 Wind Magic Lv20 Earth Magic Lv20 Water Magic Lv20
Fire Magic Lv20 Dark Magic Lv20 Ice Magic Lv19 Lightning Magic Lv19
Tree Magic Lv19 Dust Magic Lv19 Lava Magic Lv19 Steam Magic Lv19
Heroic Summoning Lv1
Alchemy Lv16 Pharmacy Lv11 (↑1) Glassmaking Lv9 (↑1) Woodworking Lv13
Synergy Lv23 Appraise Lv23 Identify Lv23 Discern Lv7 Cold Resistance Lv10
Grab Lv20 Horsemanship Lv21 Precise Manipulation Lv23 (↑1) Ropework Lv11
Jump Lv12 Acrobatics Lv12 Heat Resistance Lv14 Climb Lv12 Balance Lv14 (↑1)
Dual Wield Lv19 Disassembly Lv19 Swimming Lv6 Diving Lv6 Throw Object Lv13 (↑1)
Dash Lv13 Endurance Run Lv13 Hide Lv7 Conceal Lv7
Physical Reinforcement Lv21 Mental Reinforcement Lv21 Speedcasting Lv22 (↑1)
Magic Effect Amplification Lv21 Magic Range Expansion Lv21
Petrification Resistance Lv6 Sleep Resistance Lv6 Paralysis Resistance Lv9 (↑1)
Confusion Resistance Lv7 (↑1) Darkness Resistance Lv7 (↑1) Unconscious Resistance Lv9
Charm Resistance Lv2 Poison Resistance Lv3 Silence Resistance Lv5
Instant Death Resistance Lv3 (↑1)
Summoned Monsters
Obsidian Magi Owl Lv1 → Lv2 (↑1)
DEX 16 (↑1)
AGI 27 (↑1)
INT 26
STR 17
VIT 17
SPI 27
Skills
Peck Silent Flight Far Sight Night VIsion Ambush Sense Danger Divine Hearing
Magical Resistance [Slight] MP Recovery [Slight]
Wind Attribute Water Attribute Ice Attribute
Heather Silky Lv9 → Lv10 (↑1)
DEX 9
AGI 26 (↑1)
INT 25
STR 9
VIT 9
SPI 28 (↑1)
Skills
Flight Levitation Magical Resistance [Medium] MP Recovery [Medium] Wind Attribute
Earth Attribute Water Attribute Lightning Attribute
Couturier Giant Queen Lv4 → Lv5 (↑1)
DEX 20
AGI 34 (↑1)
INT 12
STR 10
VIT 10
SPI 10 (↑1)
Skills
Sting Bite Flight Evade Ambush Lure Poison
Telomere Vampire Lv7 → Lv8 (↑1)
DEX 17
AGI 26 (↑1)
INT 30
STR 17
VIT 17
SPI 29 (↑1)
Skills
Staff Hammer Buckler Block Evade Flight Shapeshift Conceal
Physical Resistance [Small] Magical Resistance [Medium] (New!) Self-Repair [Medium] MP Absorption [Small]
Ambush Suck Blood Dark Attribute Fire Attribute Wind Attribute Earth Attribute (New!)
Kotohogi Incubus Lv4 → Lv5 (↑1)
DEX 7
AGI 27
INT 28 (↑1)
STR 7 (↑1)
VIT 7
SPI 28
Skills
Flight Levitation Echolocation Magical Resistance [Medium] MP Recovery [Medium]
Shapeshift Spacetime Attribute Light Attribute Dark Attribute Wind Attribute
Yukiwa Wraith Lv2 → Lv3 (↑1)
DEX 5
AGI 5
INT 26
STR 3 (↑1)
VIT 3
SPI 23 (↑1)
Skills
Flight Shapeshift Physical Attack Permeability MP Absorption [Small]
Dark Attribute Water Attribute
Aotsuki Pegasus Lv1 → Lv2 (↑1)
DEX 17 (↑1)
AGI 38 (↑1)
INT 27
STR 32
VIT 32
SPI 18
Skills
Headbutt Trample Dash Endurance Run Wild Gallop Stampede Flight
Kick Far Sight Wide Area Search Ambush Sense Danger Air Mobility
Horn Growth Wing Growth Rider Recovery [Medium] Magical Resistance [Medium]
Light Attribute Wind Attribute Earth Attribute Thunder Attribute
Sputter Fighting Falcon Lv2 → Lv3 (↑1)
DEX 12
AGI 27
INT 22
STR 13 (↑1)
VIT 13
SPI 14 (↑1)
Skills
Peck Flight Far Sight Wide Area Search Ambush Sense Danger Air Mobility
Wind Attribute
Setsui Imp Lv8 → Succubus Lv1 (New!)
DEX 7
AGI 24 (↑1)
INT 23 (↑2)
STR 6
VIT 6
SPI 25 (↑2)
Skills
Flight Levitation Echolocation Magical Resistance [Medium] MP Recovery [Medium] (New!)
Shapeshift (New!) Spacetime Attribute (New!) Light Attribute Dark Attribute
Fire Attribute Earth Attribute (New!)
Ignis Hawk Lv8 → Fighting Falcon Lv1 (New!)
DEX 11
AGI 26 (↑1)
INT 23 (↑1)
STR 12
VIT 12
SPI 13 (↑1)
Skills
Peck Flight Far Sight Wide Area Search Ambush Sense Danger Air Mobility
Wind Attribute (New!)

Thanks for the treat. 🖖