Chapter 178 – Part 1


Translation: Charlotte
Editor: Weasalopes


【Protagonist】

 

His name is Keith.

 

He freely spends his time playing AnotherLink Saga Online.

His outward appearance and his physique are average.

In a day, he spends an average of 18 hours online, with exceptions from time to time too.

On a base level, he does not get too attached and hates having to deal with details.

But on the other hand, once he gets into something, he tends to lose sight of everything else around him.

He also tends to be a bit irresponsible, and forgets things quite often.

His skills in the martial arts are very real, and were taught to him by his grandfather.

After the launch of the game, he was the only Summoner for quite a while.

That is why he was called “the Summoner” or “Mr. Summoner” in the forums.

That tradition has carried on to the present.

 

His master and teacher is the NPC Summoner Aurnier.

Besides summoning, Aurnier also taught him Pharmacy and Alchemy.

That being said, there were a lot of areas where Aurnier’s knowledge was rather lacking too.

He also knows the Guild Leader Lugran, as Lugran is a good friend of Aurnier’s.

At one point, he was also under Lugran’s care for a period of time.

 

His fighting style usually reverts to fighting in the front, fighting with his trusty staff.

He uses spells along with the staff too.

Other weapons include generic assassination weapons, along with tonfas.

Recently, he began using Ropes, along with a Tokkosho.

So far he has been using his Bonus Points only to acquire more skills.

It’s possible to put Bonus Points into status points, but he has never done this.

He plays the game with all sense settings constantly at 100%.

 

First Tournament Result: Best 8

Second Tournament Result: Champion

Deaths: 1 Time

 

Race Human Male Racial Lv19

Job Summoner→Grand Summoner Lv4

Bonus Points Remaining: 24

 

Skills:

 

Weapon Skills:

Sword Lv5 Rope Artes Lv2 Staff Lv14

 

Martial Arts Skills:

Punch Lv12 Kick Lv12 Joint Lock Lv12 Throw Lv12

 

Defence Skills:

Evade Lv12 Block Lv12

 

Magic Skills:

Summon Magic Lv19 Spacetime Magic Lv10 Light Magic Lv10 Dark Magic Lv10

Fire Magic Lv10 Wind Magic Lv11 Earth Magic Lv10 Water Magic Lv10

Ice Magic Lv9 Lightning Magic Lv8 Tree Magic Lv9 Dust Magic Lv8

Lava Magic Lv8 Steam Magic Lv8

 

Production Skills:

Alchemy Lv8 Pharmacy Lv7 Glassmaking Lv6 Woodworking Lv7

 

Support Skills:

Synergy Lv14 Appraisal Lv13 Identify Lv14 Discern Lv4 Cold Resistance Lv6

Grab Lv11 Horsemanship Lv10 Precise Manipulation Lv13 Ropework Lv4

Jump Lv6 Acrobatics Lv5 Heat Resistance Lv8 Climb Lv6 Balance Lv4

Dual Wield Lv11 Disassembly Lv9

Physical Reinforcement Lv9 Mental Reinforcement Lv10 Speedcasting Lv12

Magic Effect Amplification Lv9 Magic Range Amplification Lv9

 

Equipment:

Tokkosho ×3 Staff of Torture ×2 Tonfas of Torture ×3

Capture Rod of Torture ×1 Enraged Pickaxe+ ×2 Silver Necklace+ ×1

Snow Leopard Push Dagger ×1 Gale Tiger Push Dagger ×2 Snow Leopard Bagh Nakh ×1

Plains Lion Bagh Nakh ×1 Fighting Bull Leather Armour+ Set

Bracelet of Torture ×2 Anklet of Torture+ ×2 Prison Guard’s Black Rope ×1

Rampage Horse Belt+ Rucksack Item Box ×2

 

Items, including items stored away:

Survival Knife Woodworking Set

Prison Guard’s Sasumata Prison Guard’s Khakkhara

 

Titles:

Old Summoner’s Younger Brother Protector of the Forest Knower of the Middle Path

Guardian of Lapis Lazuli Light Spell Glossary Martial Arts Fighter

 

Base Stats

DEX 18

AGI 18

INT 25

STR 18

VIT 18

SPI 25

 

【My Summoned Monsters】

 

Volff Wolf→Grey Wolf Lv5

DEX 13

AGI 30

INT 13

STR 16

VIT 22

SPI 13

Skills:

Bite Dash Threaten Divine Hearing Sense Danger Pursue

Night Vision Conceal

 

The wolf I randomly decided to get when I started the game.

I decided to name him Volff from how wolf is pronounced in German.

A type of Summoned Monster that can demonstrate his true value a lot more as a hunter rather than as a fighter.

However, in ground-based battles, he can fight very effectively too, taking advantage of his high speed.

After the Class Change, both his hair colour and the feel of his fur changed.

Just petting Volff feels very nice.

Naturally, Volff is friendly to a lot of other players too.

 

Zangetsu Horse→White Horse Lv3

DEX 7

AGI 25

INT 8

STR 25

VIT 25

SPI 8

Skills:

Trample Dash Endurance Run Wild Gallop Stampede Kick

Rider Recovery [Slight] Magic Resistance [Slight]

 

My second Summoned Monster.

Zangetsu refers to the moon that remains in the sky until dawn.

Zangetsu’s movement speed is unmatched, especially on the plains.

I chose the White Horse for the Class Change.

But not because I wanted to make myself out to be some kind of prince.

Zangetsu is still a war horse through and through.

Although Zangetsu tends to be a bit shy at times?

 

Helix Hawk→Fighting Falcon Lv3

DEX 13

AGI 27

INT 23

STR 10

VIT 27

SPI 14

Skills:

Peck Flight Far Sight Wide Area Search Ambush Sense Danger Air Mobility

Wind Attribute

 

My third Summoned Monster.

Helix as in, a spiral.

A Summoned Monster good at searching for prey, especially in the plains.

After the Class Change, Helix became even more terrifying.

A proud Summoned Monster, able to keep his cool in any situation.

 

Obsidian Owl→Mystic Eye Lv4

DEX 13

AGI 22

INT 21

STR 14

VIT 14

SPI 21

Skills:

Peck Silent Flight Far Sight Night Vision Ambush Sense Danger Divine Hearing

Water Attribute

 

My fourth Summoned Monster.

I named him Obsidian because I saw his eyes were pitch-black.

An effective scout regardless of the time of day, and regardless of the place.

I think I managed to get Obsidian a little closer to Master’s Magi-Owl after the Class Change.

Obsidian’s personality is quite inquisitive too, he seems to pay attention to anything.

He’s good friends with Master’s Magi-Owl.

 

Jean Bat→Black Bat Lv4

DEX 16

AGI 21

INT 16

STR 10

VIT 27

SPI 15

Skills:

Bite Flight Echolocation Evade Ambush Bloodsucking Dark Attribute

 

My fifth Summoned Monster.

I named him Jean because it sounded like the word gene… The hereditary kind.

Not so good in bright areas, but his ability to search for things and enemies in dark places is amazing.

The Class Change made him look even darker.

Oh, yeah, he can suck blood too.

Something that’s easily overshadowed though.

 

Jericho Wood Golem→Mud Golem Lv3

DEX 6

AGI 6

INT 5

STR 36

VIT 36

SPI 6

Skills:

Punch Kick Magical Resistance [Small] Self-Repair [Slight] Block

Liquefaction

 

My sixth Summoned Monster.

I took the name Jericho from the Bible, referring to the heavily fortified city of Jericho.

Jericho does have a low mobility but he’s a very powerful tank.

After the Class Change, he gained the ability to liquefy too.

He’s some kind of biological cement now?

Definitely a very unique Summoned Monster, even if it’s tough to explain.

 

Goki Demon→Rakshasa Lv4

DEX 20

AGI 16

INT 16

STR 19

VIT 19

SPI 16

Skills:

Bow Hatchet Sword Buckler Block Evade Hide Dark Attribute

 

My seventh Summoned Monster.

Goki was apparently the demon servant of the Japanese mystic En no Gyōja.

Although the name is sometimes spelled a little differently.

His amazing dexterity allows him to use multiple weapons.

I originally meant for Goki to fight in the back, but he comes to fight in the front a lot too.

After the Class Change, he looked even more like a darkness dweller.

I noticed that his personality is very straight too, always gets straight to the point.

 

Senki Beast Ape→Wrestler Ogre Lv3

DEX 11

AGI 20

INT 6

STR 29

VIT 29

SPI 6

Skills:

Punch Kick Throw Object Block Evade Climb Throw

Self Regeneration [Slight]

 

My eighth Summoned Monster.

Senki was apparently another one of the demon servants of the Japanese mystic En no Gyōja.

Although the name is sometimes spelled a little differently.

Senki also fights very similarly to how I do.

With the Class Change, he was slowly changing from an ape into a monster.

He has a good roar when he charges into battle too.

His personality is very curt. He uses his muscles to communicate more than his growls.

 

Rig Slime→Yellow Pudding Lv2

DEX 17

AGI 10

INT 7

STR 7

VIT 10

SPI 8

Skills:

Dissolve Shapeshift Viscosity Surface Tension Nullify Physical

Lightning Attribute Fire Resistance

 

My 9th Summoned Monster.

Rig refers to the ropes and chains which support a sail boat’s masts.

I often pair him up with Senki, for Rig to act as a sort of living armour.

HIs stats are quite weak, but his skills definitely make up for it .

Rig also had the ability to consume and then break down things within his body.

After the Class Change, Rig changed to be even more terrifying.

Personality-wise… Still a bit of a mystery.

 

Bunraku Wood Puppet Lv7

DEX 28

AGI 10

INT 19

STR 12

VIT 12

SPI 11

Skills:

Bow Cooking Magic Resistance [Slight] Self-Repair [Slight]

 

My 10th Summoned Monster.

Bunraku refers to a form of Japanese puppet theatre.

In a way, one of my most important Summoned Monsters, he supports my belly.

He can take advantage of his amazing DEX stat to take care of chores too.

In battle, Bunraku excelled most in the rear.

Personality-wise… Still a bit of a mystery.

 

Mumyo Skeleton→Skeleton Sorcerer Lv1

DEX 16

AGI 16

INT 14

STR 10

VIT 27

SPI 14

Skills:

Hammer Buckler Block Physical Resistance [Small] Self-Repair [Medium]

Dark Attribute Fire Attribute

 

My 11th Summoned Monster.

Mumyo means to go astray, according to Buddhist terminology.

His stats were low, but his skills and his special abilities made up for that.

The Class Change was supposed to make him more of a rear support, but I didn’t end up doing that.

Instead, I put him in the front as a half-tank, half-fighter

I got made fun of a lot because I gave him crab armour.

His personality is kind of… Ruthless?

 


2 Comments

  1. Thanks for the chapter.

  2. It is good from time to time to update their status. 👍
    Thanks for the treat.

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