Volume 7 Chapter 10 Part 2
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Translator: Kell
If you don’t have a way to protect yourself from the heat, you will die just by getting close. Even if you have something to counter the heat, if it’s designed for something like a normal wildfire, you’re still dead. The Volcano Avatar doesn’t even have to do anything. By just standing there, it can vaporize its enemies, weapons, and even magic spells.
The Volcano Avatar left the pool of lava and was closing in on me. The surrounding temperature rose even higher, and I could feel the heat even through the resistance magic I’ve stacked. The battlefield, which should have been a forest, had turned into a wilderness blanketed with ashes. If I dispel my resistance magic, even I will be reduced to ashes in less than a second.
If it gets any closer, my current resistance spells won’t be able to withstand the heat. But I’ve already used all my anti-fire spells. All that’s left are offensive spells.
“Blizzard Tornado.”
I cast a spell that produced a whirlwind of snow. Unlike the animal-type monsters from earlier, the Volcano Avatar is a bare mass of fire, and is weak against the ice attribute.
The volcano uses its power to sustain the scorching heat on the avatar’s body. So if you cool it, even with regular ice that would not even do much damage to normal monsters, you can take away a lot of the volcano’s power.
Against an object of such high temperature, there’s gonna be thermal contraction. They say that hot glass breaks when thrown into water. That’s because the surface cools quickly, while the internal temperature remains the same, causing the glass to break from the inside. The same thing can happen to the Volcano Avatar, as it’s also a hot object.
The intense heat wrapped around its body was also a double-edged sword, so to speak.
“Only if it hits, though.”
I already cast my Blizzard Tornado, but no whirlwind of snow appeared. Instead, the ambient temperature dropped. The tornado of snow was basically vaporized as soon as it was cast.
Blizzard Tornado has a one-minute cooldown, and is the same level of magic as Steam Explosion and Sand Storm. Yet the best it could do was act as a coolant in this blistering heat. But we need it for my plan.
“Everyone, shoot water or ice magic! Any spell will do!”
“Yes, sir!”
“Ice Splash!”
“Freeze Rain!”
Following my orders, my troops cast ice and water type magic one after another. All of them evaporated before they even reached me, and only served to lower the temperature in the immediate vicinity a little. In the meantime, I cast my own buffing Skills.
“Attack Field. Berserk Field. Enhancement Field. Ice Enchantment. Ice Field. Ice Over-Enchantment.”
I cast a number of that boosts ice-type magic. Most of them are high-level Skills, but since there are many uses for attribute-buffing Skills, I learned all the major ones.
The reason I didn’t use these buffs until now is because powerful buffing magic naturally has its disadvantages. With the current combination of buffing spells, every time I cast a spell I will consume an enormous amount of mana.
“I need buffing magic!”
“Got it!”
Following my instructions, the troops cast their spells on me. Most of their enhancement spells have no notable drawbacks, but they have short durations and can’t be cast continuously.
But in this battle, the duration is irrelevant. If I cast spells continuously in my current state, I would run out of mana or die from the recoil even before the buffing Skills’ effects end.
As for the current lineup of spells, it’s similar to what I used to defeat the Heaven-rending Lightning Dragon, except now I’m not using Super-Delayed Incantation and Point-Blank Shot. Super-Delayed Incantation delays the activation of a spell significantly, so I’d get killed before it’s even out. Point-Blank Shot reduces the range of my attack to about three meters, meaning I will be burned to death before the enemy even comes into range.
However, if we look at the power multiplier of all the enhanced magic combined, it’s about the same as back then. I was alone that time, but this time I have backup from my allies. Compared to the Lightning Dragon, the Volcano Avatar has higher defense, so I could fire ice magic consecutively but I would run out of mana before I could even kill it. But unlike earlier, I have enough power to end this once and for all.
I carefully measured the distance between me and the enemy and looked for the right moment to attack. Then, a voice came through the comms.
“Yulia, dodge!”
“Got it!”
The enemy on the mountaintop has changed targets from me to my allies. After seeing that their shot was blocked even when I was just standing still, they thought that sniping me was pointless.
And that’s exactly what I wanted them to do. When they shot me moments ago, I didn’t actually need to stay still. Considering that the heat from the Volcano Avatar might not be enough to block the shot, it would have been better for me to dodge by walking a few steps.
But I didn’t bother moving at all. Why? Because I needed the enemy to think that shooting me was pointless. From their position, they would not have heard the sound of their shot being vaporized by high temperature, that their spell was destroyed by the heat that the monster emitted.
So it’s natural to assume that there was some kind of protective barrier around me that blocked the Ether Cannon. The enemy then started targeting my allies around me instead of me.
But my invincibility from outside attacks is only temporary. Once I attack the Volcano Avatar, the temperature will immediately drop, allowing Ether Cannon to reach me.
In an easy battle, I can simply dodge a couple of random interruptions, but in a tough fight with a bunch of buffs on me, if someone butts in, it could be fatal. By showing that Ether Cannon doesn’t work, I shifted their target, thereby reducing risk.
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