Chapter 230 Part 4

《Summoned Monster『Peptide』Level Up!》
《Please allocate 1 Bonus Point to increase the value of the statistic of your choosing.》

Wow, one 10 minute match was enough to grant Peptide a Level Up?
I mean sure, I’ll take it, but I didn’t expect that at all.

The stat that increased with Peptide’s Level Up was DEX. The second stat that will be INT.

Peptide Large Scorpion Lv2 → Lv3 (↑ 1)
DEX 17 (↑ 1)
AGI 12
INT 7 (↑ 1)
STR 17
VIT 14
SPI 7
Skills:
Pincer, Needle Strikes, Presence Concealment, Surprise Attack, Poison

Now, I wonder what would have happened if Teromea fought with all its might?
Needless to say, both Peptide and Naraku would have been burned to a crisp.
Sealing its special attacks was a good call on my part.
It also shows that there is still quite a lot of room for improvement.

Then, what about me and Naraku?
Let’s give it a try.

《Summoned Monster『Naraku』Level Up!》
《Please allocate 1 Bonus Point to increase the value of the statistic of your choosing.》

Wow.
Despite running out of time in battle mode, I was judged to be the victor based on the percentage of my remaining HP.
Gaining a Level is surprisingly easy that way.
Okay.
Naraku’s AGI has risen as a result of the Level Up, so we’ll follow that up with an increase in STR.

Naraku skeleton Lv5 → Lv6 (↑ 1)
DEX 16
AGI 16 (↑ 1)
INT 11
STR 12 (↑ 1)
VIT 12
SPI 11
Skills:
Sword, Small Shield, Physical Resistance [slight], self-healing [medium], Darkness Attribute

I fought with my bare hands alone.
And also without strengthening myself with spells.
During that battle I saw with my own eyes that even when Naraku received some damage, he was able to recover from it almost immediately id it wasn’t too severe.
It was a sparring with my own monster so there was no need to be too serious about it, but even so finishing the battle in under 10 minutes proved to be more difficult than I have initially thought.
In the end, we ended up going past the time limit anyway.

Joint Lock technique was not very effective against him, and the same could be said about any throw, probably due to the fact that he was a skeleton, so in essence just a pile of bones.
He also used his sword to perform effective counters and thrusts, and he knew when to use his shield for it to be the most effective.
Knowing he’s so tough made me feel even more secure than before.
As expected from a monster after a Class Change.

The time is now 0:20 AM.
I don’t feel like Logging Out yet, so why not go another round?
This time my opponent will be Senki.
But this time I will cast four enchantments on it and Gravity Mail on myself, as well as True Practiced Spirit.

Status:
DEX 18 (+8)
AGI 18 (+12)
INT 30 (+5)
STR 18 (+12)
VIT 18 (+12)
SPI 30 (+5)
On the other hand, Senki’s status looks like this:
Senki Lesser Ogre Lv.7
DEX 13
Agility value 22
Intelligence level 6
Muscular strength value 31
Vitality 31
Mental strength 6

Now I’ll be able to test myself against him with increased STR and VIT, albeit temporarily.
There are large differences in our equipment, but I do not mind it all that much.
With his last Level Up, Senki gained the ability to use Joint Lock.
I’m curious how exactly is he going to utilize it?
Of course, I will once again challenge him with bare hands.

This will probably be my last battle before finally Logging Out.

《Summoned Monster『Senki』Unable to continue battle!》
《Game Set!Stop the battle!》

The battle has been finished when Senki’s HP reached the threshold of 10%.
Damn, it was tough, but also incredibly fun.
But let me tell you, when Senki punched me straight in the stomach, his punch was so powerful that it felt like I was going to black out then and there.
I guess that was to be expected.
After all, demons have a natural advantage in hand-to-hand combat due to their enormous physique.
It’s something that cannot be compensated with status alone.
Just by looking at the difference in the length of our arms, it was clear as day to me.
That is why I had to lure him into close range combat where I could nullify the benefit of his longer reach.
Then it was all a matter of utilizing Joint Lock and throwing techniques.
He was also vulnerable to feints.
But even with that, I had to be extremely careful not to end up being literally set flying.

All in all, that was a very good fight.
I’ve been complaining that I didn’t have any chance to go wild, but that was a good solution to that problem.
Although it might have been slightly annoying to Senki.

Also, I feel like I’m not as salty about that cat killing Obsidian anymore.
In short, if you want to vent your frustrations, use battle mode.
Yup, sounds like a good plan.
But that’s enough for today.
It is late as hell, so I’m going to Log Out for now and continue in a few hours.

* * *
Protagonist Keith
Race Human Male Lv.24
Class Grand Summoner Lv.10
Bonus Points Left: 26

Skills:
Sword Lv.9 Two-handed Spear Lv.9 Club Lv.8(↑1) Blade Lv.9 (↑1)Rope Lv.8 Cane Lv.18 Hit Lv.15 Kick Lv.15 Joint Lock Lv.15 Throw Lv.15, Evade Lv.15, Block Lv.15 Summon Magic Lv.24 Space-Time Magic Lv.14 Sealing Magic Lv.6 Light Magic L.v14 Wind Magic Lv.15(↑1) Earth Magic Lv.14 Water Magic Lv.14 Fire Magic Lv.14 Dark Magic Lv.14 Ice Magic Lv.12 Lightning Magic Lv.12 Wood Magic Lv.12 Dust Magic Lv.12 Melting Magic Lv.12 Shaking Magic Lv.12 Alchemy Lv10 True Practiced Spirit Lv.8 Glasswork Lv.6 Woodworking Lv.9 Cooperation Lv.17 Appraisal Lv.16 Identification Lv.17 Detect Lv.5 Cold Resistance Lv.8 Grappling Lv.14 Horse Riding Lv.14 Precision Lv.16 Ropework Lv.8 Acrobatics Lv.8 Sprint Lv.8 Heat Resistance Lv. 10(↑1) Climbing Lv9 Equilibrium Lv.8 Two-sword style Lv.15(↑1) Dismantle Lv.13(↑1)Swimming Lv.6 Diving Lv.6 Dash Lv.7(↑1)Presence Concealment Lv.2 Block Lv.2 Physical Enhancement Lv.14 Mental enhancement Lv1.4 High speed casting Lv.15(↑1)Magic Effect Expansion Lv.13 Magic Range Expansion Lv.13

Summoned Monsters:
Senki Lesser Ogre Lv6 → Lv7 (↑ 1)
DEX 13
AGI 22
INT 6
STR 31 (↑ 1)
VIT 31 (↑ 1)
SPI 6
Skills:
Strike, Kick, Throw, Evade, Climb, Grab, Joint Lock (New!) , Self-healing [Slight]

Tigris Storm Tiger Lv4 → Lv5 (↑ 1)
DEX 11
AGI 24 (↑ 1)
INT 11
STR 24
VIT 24 (↑ 1)
SPI 11
Skills:
Bite, Intimidate, Detect Danger, Night Eye, Resist Wind, Wind Attribute

Naraku skeleton Lv5 → Lv6 (↑ 1)
DEX 16
AGI 16 (↑ 1)
INT 11
STR 12 (↑ 1)
VIT 12
SPI 11
Skills:
Sword, Small Shield, Physical Resistance [slight], self-healing [medium], Darkness Attribute

Peptide Large Scorpion Lv2 → Lv3 (↑ 1)
DEX 17 (↑ 1)
AGI 12
INT 7 (↑ 1)
STR 17
VIT 14
SPI 7
Skills:
Pincer, Needle Strikes, Presence Concealment, Surprise Attack, Poison

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