Chapter 254 Part 2

I went back to the Relay Portal and recalled Zangetsu.
I summoned Bunraku to prepare dinner.
Me?
I recalled Helix and then I summoned Telomere.
I made her new equipment.
I placed the old equipment inside the《Item Box》.

So.
What should I do tonight?
Of course I would go assault Sphinx and Spinx.
I haven’t tested the new equipment I made for Goki and Senki, yet.
Senki, in particular.
What would happen to that armour, no, weapon?
I’m curious.

I continued the excavation of the ancient stone pillars for a while, then I hurriedly changed the lineup as soon as I finished my meal.
I recalled Bunraku and Kyokuya.
Then I summoned Goki and Senki.
Alright.
I’d fight with the Sphinx and Spinx right of the bat, alright?

《 Summon Monster『Aramid』has Level Up!》
《 Please add 1 point to a desired stat. 》

The Elder Pair appeared during the fourth round of battle.
How was Aramid?
He’s safe.
He even casted Poison on the Elder Spinx whose movements were restrained by Gravity Prison.
Reckless?
Or brave?
Well, he’s safe, so it was fine.

Aramid’s VIT status value had already increased.
I put the other point to DEX.

Aramid Viper – Lv3→Lv4(↑1)

DEX 11(↑1)
 AGI  16
 INT  11
 STR  11
 VIT  18(↑1)
 SPI  10

Skills:
Bite Wrap Scent Detection Heat Detection Conceal Poison

So how about Goki and Senki, the core players?
Well, Goki’s battle steadily progressed.
Halfway through, the Hatchet of Roars made a great sound twice, so he’s probably doing okay.

Of course, we also received damage, but it was nothing serious.
The Shield could also be considered to be in great condition.

Senki was the problem.
Though he did fight with the Elder Sphinx as his opponent, after all.
Their sizes were not well-matched in the first place.
I did beat them up with the Staff of Petrified Wood, so Attribute Destruction was as expected.
Earning Damage points relied on assault spells.

Senki’s Elbow Strike and Knee Strike were intense.
No, it was amazing.
As expected, the damage was less than when I attacked while riding on Zangetsu.
It might be minimal.
But he continuously assaulted.
The stacked-up damage was no joke.
Scary.
What would happen if the acolytes were the opponent?
It could only be a solo hunt.
That’s how strong he was.

This, I should try assaulting before logging out.
As I thought, the best way to understand was to see the fight in real time, right?

However.
I was still thinking about how I would do my lineup for this battle.
I don’t want my prey snatched away, after all.

Oh, right.
I would recall Goki.
Then I’d summon Omagatoki.
I wanted to see his combat style too.

Carried.
I was carried away.
Should I brace myself?
Nope, just let me keep it up.

After casting Gravity Prison and restraining them on the ground, the battle became really great!
Since Senki’s Punches were added, it had been a walk in the park.
Telomere was inherently incompatible with Sphinx and Spinx, but it should not be a problem with Attribute Seal.
Damage could also be accelerated if Attribute Destruction was incorporated into the Staff of Petrified Wood.
In short, it was all up to me.

So, it was about Omagatoki.
His combat style was peculiar.
He would fight using either wolf form or half-human, half beast form.
Naturally, his speed in wolf form was comparable to that of Volff.
On the other hand, his punches were on point when he’s in the therianthropic form.
I could see via Sense Magic that his nails were filled with magic.
He could manage on his own even if I didn’t cast Enchant.

It’s a bit lonely.
It would be fine even if I casted Enchant, though.

What would happen if we challenge them after I cast Enchanted Light on my entire team?
Omagatoki’s battle style didn’t change.
No, he did manage to repel Spinx’s special abilities a few more times.
It was the same.
Dimension Mirror.
Apparently, I could do the same thing with him as I did with Zangetsu.
Moreover, the range expanded.
MP bar was reduced considerably, but not as much as Zangetsu’s.
This might be the difference.
He couldn’t take to the sky like Zangetsu, but he contributed a lot in close combat.
He could continue assaulting even if his MP bar was running out.

Hm?
Somehow, it seemed like he had a common ground with my combat style.
The difference was speed — he was too fast I couldn’t compare.
There was no doubt about it.
Apparently, this difference was not something that could be filled with the True Refining Method.

Alright.
I was complacent even if we were against the Elder Pair.
If Omagatoki was our guarantee, our selections would also become more daring.
I also participated in the assault as support.
By the way, how was Aramid?
He teamed up with Senki and they attacked together.
Well, letting them be poisoned was plenty enough.
Don’t be rash, okay?

I would recall Telomere here.
Summon Taihaku.
Yep, I wanted to let all my Summon Monsters undergo Class Change.
Impossible?
Unreasonable?
Nope, success was a possibility.
But it would be a stretch if I were to do it today.

《 Summon Monster『Aramid』has Level Up!》
《 Please add 1 point to a desired stat. 》

Time check?
10:50PM.
I was in high spirits.

Aramid’s STR status value had already increased.
I put the other point to SPI.

Aramid Viper – Lv4→Lv5(↑1)

DEX 11
 AGI  16
 INT  11
 STR  12(↑1)
 VIT  18
 SPI  11(↑1)

Skills:
Bite Wrap Scent Detection Heat Detection Conceal Poison

But it’s not enough.
I wouldn’t end this here, you know?

《 Summon Monster『Taihaku』has Level Up!》
《 Please add 1 point to a desired stat. 》

Time check?
11:20PM, huh.
I just noticed Taihaku’s MP bar was almost exhausted.
I did use him ostentatiously, after all.
This much was natural.
I should end it here.

《 Summon Monster『Taihaku』has Level Up!》
《 Please add 1 point to a desired stat. 》

Taihaku Imp Lv5→Lv6(↑1

DEX  5
AGI 20
INT 23(↑1)
STR  4
VIT  5(↑1)
SPI 26

Skills:
Flight Levitation Echolocation Magic Resistance [Med] MP Regeneration [Small]
Light Attribute Dark Attribute Water Attribute

Alright.
It was a bit early, but should I log out now?
No, I had something I wanted to do before the date changed.
It’s about Senki.
What would happen if I fought with him?
Though I said that, I didn’t have the confidence to face Senki with his magically strengthened condition.
Should I wait until the spell wore off?
Nope, no more time.
Let’s try to fight as is.

How was my first battle with Senki?
It was an ignominious defeat.
Yeah.
I was utterly beaten.
I got a direct hit from Knee Strike the instant I dodged his arm that was swinging towards me.
So it was a crushing defeat.

Hm.
Should I go for the second round?
Senki’s spell was still in effect.
Yeah yeah.
I failed because he was magically strengthened.
No doubt about it.

2nd round.
Overwhelming defeat.
I aimed for his ankle, but the new equipment was too huge so I didn’t succeed.
I got dropped on my knees, instead.
I kept my distance, but he forcefully pushed towards me, so I was checked-mate.
Strange.
The spell should have worn off halfway through.
Hmm?
I won’t let it end this way!

I finally won the battle.
It was hard to hit him with Punch and Kick; casting Joint Lock was also hard.
I could only rely on Throw.
Good grief, it took too long just to win!
I-I’m not being bitter about this!
I didn’t stop until I won for the sake of verification!
I just wanted to inspect the new equipment no matter what.

However.
The date had already changed by the time I noticed it.
Was I too fired up?
Perhaps.
I should log out once and compose myself.

——————————————–

Protagonist Keith
Race Human Male Racial Lv27
Job Grand Summoner Lv
Bonus Points Remaining: 32

Skills
Sword Lv12 Two-handed SpearLv10 Joust Lv6(↑2)Club Lv10 Dagger Lv10
Sword Thrust Lv7 Rope Artes Lv9 Staff Lv20 Punch Lv17  KickLv17
Joint Lock Lv17 Throw Lv17  Evade Lv17 Block Lv17
Summon Magic Lv27 Spacetime Magic Lv15  Seal Magic Lv9
Light Magic Lv16  Wind Magic Lv16  Earth Magic Lv16  Water Magic Lv16
Fire Magic Lv16  Dark Magic Lv16  Ice Magic Lv14  Lightning Magic Lv14
Tree Magic Lv14  Dust Magic Lv15 Lava Magic Lv15  Steam Magic Lv14
Alchemy Lv11 Pharmacy Lv8 Glassmaking Lv6 Woodworking Lv10
Synergy Lv19(↑1)Appraisal Lv18 Identify Lv19(↑1)Discern Lv5  Cold
Resistance Lv8 Grab Lv15  Horsemanship Lv15  Precise Manipulation Lv17 
Ropework Lv9 Jump Lv9  Acrobatics Lv9  Heat Resistance Lv11  Climb Lv9 
Balance Lv9 Dual Weild Lv16 
Dissasembly Lv14  Swim Lv6 Dive Lv6 Dash Lv8  Endurance Race Lv8
Hide Lv2  Conceal Lv2 Physical Reinforcement Lv16  Mental Reinforcement Lv16  Speedcasting Lv17 Magic Effect Amplification Lv16(↑1)Lv16 Magic Range Expansion(↑1)

Summon Monsters:

Ninetails Silver Fox Lv5→Lv6(↑1)

DEX 10
AGI 26
INT 26 (↑1)
STR 10
VIT 10
SPI 26 (↑1)

Skills:
Bite Evade Dash Sense Danger MP Regeneration [Smal] 
Light Attribute Dark Attribute

Remus Blackwolf Lv1
→Fused to form Kyokuya

DEX 12
AGI 29
INT 14
STR 16
VIT 16
SPI 13

Skills:
Bite Dash Threaten Hearken Sense Danger Pursue
Dark Attribute

Taihaku Imp Lv5→Lv6(↑1

DEX  5
AGI 20
INT 23(↑1)
STR  4
VIT  5(↑1)
SPI 26

Skills:
Flight Levitation Echolocation Magic Resistance [Med] MP Regeneration [Small]
Light Attribute Dark Attribute Water Attribute

Fang Wolf Lv8→Black Wolf Lv1(New!)
→Fused to form Kyokuya

DEX 12
AGI 29
INT 14(↑2)
STR 16(↑1)
VIT 16
SPI 13(↑1)

Skills:
Bite Dash Threaten Hearken Sense Danger Pursue
Dark Attribute (New!)

Kyokuya Orthrus Lv1 (New!)
 
DEX 13
 AGI  33
 INT  15
 STR  19
 VIT  18
 SPI  15

Skills:
Bite Dash Threaten Night Vision Hearken Sense Danger
Pursue Predatory Fusion Breath Fire Attribute Dark Attribute

Aramid (New!) Viper – Lv4→Lv5(↑1)

DEX 11
 AGI  16
 INT  11
 STR  12 (↑1)
 VIT  18
 SPI  11 (↑1)

Skills:
Bite Wrap Scent Detection Heat Detection Conceal Poison

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Comment (1)

  1. Hikikomori

    Thanks for the treat.

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