A Harem in the Fantasy World Dungeon Volume 1 Chapter 4 Part 14

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Translator: DarkHeartedAlchemist  Editor: Weasalopes   


So after hunting down twenty enemies and obtaining twenty Needlewood Branches I decided to leave the Labyrinth. I was not in the mood nor condition to use Warp again, so I just went back to the entrance room and used Dungeon Walker. When I got outside, the sun was just about to rise, so I daresay that my timing couldn’t have been more perfect.

I got back to the inn just in time to eat breakfast. Today’s menu consisted of two items.

「Good morning sir. Shall I take you to your table? Have you already decided what you are going to eat?」

「I haven’t made the decision yet, but I’ll probably settle for that one.」

I said pointing towards the plate that had more food on it than the other one.

「Understood. Your meal will be delivered to you shortly, so a moment of your patience, please.」

I was then guided to the same table where I was eating dinner yesterday. It would seem that every room has its assigned table, which was nice. At least it’s going to spare me the trouble of looking for it myself every day.

Even if it was called breakfast, I was astounded to see how much food it actually included. I guess since this world has only two meals, breakfast in the morning and dinner in the evening then both of them need to be filling so that people wouldn’t get hungry in the middle of the day after eating too little. Or maybe that is only the case for meals served at the inns?

After eating breakfast I went back to my room and laid down on the bed for a bit. I guess now would be a good time to sort through my Jobs again. My current lineup is as follows: Villager Lv.5, Hero Lv.2, Explorer Lv.3, Thief Lv.3, Warrior Lv.1, Merchant Lv.1, Swordsman Lv.1.

The number of my Jobs is steadily increasing. I knew that some of the levels have increased before, since the total amount of my Bonus Points was higher than it was the last time I performed the Character Reset to get Durandal, but I wasn’t aware of the fact that I got myself some more actual Jobs. I guess Warrior and Swordsman were obtained as a result of defeating monsters, and I must have gotten Merchant due to all the items I sold. So going by that logic as long as you continue to do things associated with a given Job, you should obtain it sooner or later. Also, me getting Villager up to Lv.5 might have also been a factor here. Right now I was considering setting Explorer as my first Job, but I wonder if that will really be the smartest thing to do here? Even if I set the third Job, keep the shortening of the Skills cast time and Character Reset, I should still have around 100 Points to use. Things like warp and Job Settings can be applied whenever that will be necessary. However! If there are Jobs that can only be acquired by reaching Villager Lv.5, then there might be Jobs that I will only be able to get when Villager will reach Lv.10, right? And what about Lv.20, 30, 40 and so on, all the way to Lv.99? If that would be the case, then I still have a long way to go ahead of me, huh?

With all that being said, I decided to switch the first Job to Explorer after all. Hero will remain a second Job. As for the Third Job… maybe I’ll set Warrior to it? But first, what are the specifics of that Job anyway?

Warrior Lv.1
Effect: Small increase in STR, Small increase of Skill damage
Skill: Rush

I can already tell that the effects of that Job are much better than that of Villager or Thief. And it even comes with a Skill! Swordsmen and Merchant were more or less the same, but if my memory serves me correctly the Slave Merchant said that by increasing the level of the Swordsmen Job I could eventually become a Bounty Hunter.

Skill-wise, Item Box and Dungeon Walker are essential to the maximum effectiveness of my money farming. Hero Job only has Overwhelm as a Skill, but it gives nice boosts to my stats so I would have to be a total idiot to remove it of my own free will. Currently I can only have three Jobs equipped at the same time, so ditching Villager, a Job that has meh passive effects and no Active skills to speak of seems like the best course of action. I finished adjusting my Jobs and took out the Item Box. Since my Explorer Job is now at Lv.3, then the number of available slots should have increased accordingly. I tried jamming the backpack in there, but it didn’t want to go in no matter how hard I pressed down on it. I thought that maybe its size was the problem here, so I tried putting the coin purse there instead, but it was also to no avail. Maybe they cannot be placed inside because the system does not recognize them as proper items? Next I tried with branches, and they went in without a hitch, all nine of them. Then how about… coins?

I was able to store three gold coins inside of the Item Box. Just to be doubly sure I used Identify on them and sure enough, it showed that the gold coins in my possession were indeed the genuine gold coins. Great, so that does make it clear that those coins are recognized as items and eliminates the possibility of people trying to scam me with fake money. It was the same for the silver coins as well. But there was one restriction, albeit a small one: gold coins cannot be mixed with silver ones. One slot in the Item Box can hold either three gold coins or three silver coins. With the Explorer set as the first Job, it looks that the schematic is 3 items into one item slot. Oh, and the copper coins were a no-go as well. I don’t know why they are not treated as items when silver and gold ones are.

Next came the inspection of skills. Judging by the names, the Skill of Warrior’s Job, Rush and the Skill of Swordsmen’s Job, Slash are probably Skills meant for attacking. I wanted to use Rush to test it out, but I wasn’t able to do that since it wanted me to specify a target to use it against. But if I have Durandal which can pretty much one-shot every opponent so far, then do I really need those Skills? What about Merchant? It had the Skill called Calculation. I added the Merchant as a third Job and tried to use it by thinking about it, but nothing happened. Like, at all, just like when I didn’t even know how to use Skills at all.

Maybe I should try to actually calculate something? Hmm. Let’s see… maybe 224 x 365? When I thought about that equation, the number 81 760 immediately came into my mind. Is that the answer? So Calculation has to be a passive Skill then. Okay, so how about something more complicated, just for the hell of it? If I were to earn 224 Nar every day for an entire year (365 days, assuming that the year has the same length here as it did in my old world) and kept it going for around 60 years that would give me… 4,905,600 gold coins total, so around 500 gold coins. With 500 gold coins, I could live in this inn literally until the day I died. Is that really right? It has to be. If I were to calculate this on my own I would surely make a mistake somewhere, but I was doing it with the Skill’s aid, so it has to be accurate. 100 x 100 = 10 000, and 1 000 000 x 1 000 000 = 1 000 000 000 000….

Okay, that’s enough quick mathing for today. My poor brain can only take so much until it will be fried from too much thinking.


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